forked from BilalY/Rasagar
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Internal
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{
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[Serializable]
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[FormerName("UnityEditor.ShaderGraph.Vector2ShaderProperty")]
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[BlackboardInputInfo(1)]
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public sealed class Vector2ShaderProperty : VectorShaderProperty
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{
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internal Vector2ShaderProperty()
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{
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displayName = "Vector2";
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}
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internal override int vectorDimension => 2;
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public override PropertyType propertyType => PropertyType.Vector2;
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internal override AbstractMaterialNode ToConcreteNode()
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{
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var node = new Vector2Node();
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node.FindInputSlot<Vector1MaterialSlot>(Vector2Node.InputSlotXId).value = value.x;
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node.FindInputSlot<Vector1MaterialSlot>(Vector2Node.InputSlotYId).value = value.y;
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return node;
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}
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internal override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(propertyType)
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{
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name = referenceName,
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vector4Value = value
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};
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}
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internal override ShaderInput Copy()
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{
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return new Vector2ShaderProperty()
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{
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displayName = displayName,
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value = value,
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};
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}
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internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
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{
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HLSLDeclaration decl = GetDefaultHLSLDeclaration();
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action(new HLSLProperty(HLSLType._float2, referenceName, decl, concretePrecision));
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}
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public override int latestVersion => 1;
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public override void OnAfterDeserialize(string json)
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{
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if (sgVersion == 0)
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{
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LegacyShaderPropertyData.UpgradeToHLSLDeclarationOverride(json, this);
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ChangeVersion(1);
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}
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}
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}
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}
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