Rasagar/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs
2024-08-26 23:07:20 +03:00

66 lines
2.1 KiB
C#

using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
[FormerName("UnityEditor.ShaderGraph.Vector4ShaderProperty")]
[BlackboardInputInfo(4)]
public sealed class Vector4ShaderProperty : VectorShaderProperty
{
internal Vector4ShaderProperty()
{
displayName = "Vector4";
}
internal override int vectorDimension => 4;
public override PropertyType propertyType => PropertyType.Vector4;
internal override AbstractMaterialNode ToConcreteNode()
{
var node = new Vector4Node();
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotXId).value = value.x;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotYId).value = value.y;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotZId).value = value.z;
node.FindInputSlot<Vector1MaterialSlot>(Vector4Node.InputSlotWId).value = value.w;
return node;
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
vector4Value = value
};
}
internal override ShaderInput Copy()
{
return new Vector4ShaderProperty()
{
displayName = displayName,
value = value,
};
}
internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
{
HLSLDeclaration decl = GetDefaultHLSLDeclaration();
action(new HLSLProperty(HLSLType._float4, referenceName, decl, concretePrecision));
}
public override int latestVersion => 1;
public override void OnAfterDeserialize(string json)
{
if (sgVersion == 0)
{
LegacyShaderPropertyData.UpgradeToHLSLDeclarationOverride(json, this);
ChangeVersion(1);
}
}
}
}