forked from BilalY/Rasagar
14 lines
209 B
C#
14 lines
209 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class SlotReference0
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{
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public int m_SlotId;
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public string m_NodeGUIDSerialized;
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}
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}
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