Rasagar/Library/PackageCache/com.unity.shadergraph/Editor/Data/Legacy/UnlitMasterNode1.cs
2024-08-26 23:07:20 +03:00

31 lines
687 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.ShaderGraph.UnlitMasterNode")]
class UnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public enum SurfaceType
{
Opaque,
Transparent
}
public enum AlphaMode
{
Alpha,
Premultiply,
Additive,
Multiply
}
public SurfaceType m_SurfaceType;
public AlphaMode m_AlphaMode;
public bool m_TwoSided;
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}