Rasagar/Library/PackageCache/com.unity.shadergraph/Editor/Data/Nodes/GeometryNode.cs
2024-08-26 23:07:20 +03:00

49 lines
1.4 KiB
C#

using System;
using System.Text.RegularExpressions;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
abstract class GeometryNode : AbstractMaterialNode
{
public GeometryNode()
{
m_PreviewMode = PreviewMode.Preview3D;
}
public virtual List<CoordinateSpace> validSpaces => new List<CoordinateSpace> { CoordinateSpace.Object, CoordinateSpace.View, CoordinateSpace.World, CoordinateSpace.Tangent };
[SerializeField]
private CoordinateSpace m_Space = CoordinateSpace.World;
[PopupControl("Space")]
public PopupList spacePopup
{
get
{
var names = validSpaces.Select(cs => cs.ToString().PascalToLabel()).ToArray();
return new PopupList(names, (int)m_Space);
}
set
{
if (m_Space == (CoordinateSpace)value.selectedEntry)
return;
m_Space = (CoordinateSpace)value.selectedEntry;
Dirty(ModificationScope.Graph);
}
}
public CoordinateSpace space => m_Space;
public override bool hasPreview
{
get { return true; }
}
}
}