forked from BilalY/Rasagar
275 lines
10 KiB
C#
275 lines
10 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEditor.ShaderGraph.Drawing;
|
|
using UnityEngine;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
static class BuiltinKeyword
|
|
{
|
|
[BuiltinKeyword]
|
|
public static KeywordDescriptor QualityKeyword()
|
|
{
|
|
return new KeywordDescriptor()
|
|
{
|
|
displayName = "Material Quality",
|
|
referenceName = "MATERIAL_QUALITY",
|
|
type = KeywordType.Enum,
|
|
definition = KeywordDefinition.MultiCompile,
|
|
scope = KeywordScope.Global,
|
|
value = 0,
|
|
entries = new KeywordEntry[]
|
|
{
|
|
new KeywordEntry("High", "HIGH"),
|
|
new KeywordEntry("Medium", "MEDIUM"),
|
|
new KeywordEntry("Low", "LOW"),
|
|
},
|
|
stages = KeywordShaderStage.All,
|
|
};
|
|
}
|
|
}
|
|
|
|
static class KeywordUtil
|
|
{
|
|
public static IEnumerable<KeywordDescriptor> GetBuiltinKeywordDescriptors() =>
|
|
TypeCache.GetMethodsWithAttribute<BuiltinKeywordAttribute>()
|
|
.Where(method => method.IsStatic && method.ReturnType == typeof(KeywordDescriptor))
|
|
.Select(method =>
|
|
(KeywordDescriptor)method.Invoke(null, new object[0] { }));
|
|
|
|
public static ConcreteSlotValueType ToConcreteSlotValueType(this KeywordType keywordType)
|
|
{
|
|
switch (keywordType)
|
|
{
|
|
case KeywordType.Boolean:
|
|
return ConcreteSlotValueType.Boolean;
|
|
case KeywordType.Enum:
|
|
return ConcreteSlotValueType.Vector1;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
public static string ToDeclarationSuffix(this KeywordScope scope)
|
|
{
|
|
switch (scope)
|
|
{
|
|
case KeywordScope.Local:
|
|
return "_local";
|
|
default:
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
public static string ToDeclarationString(this KeywordDefinition keywordDefinition)
|
|
{
|
|
switch (keywordDefinition)
|
|
{
|
|
case KeywordDefinition.MultiCompile:
|
|
return "multi_compile";
|
|
case KeywordDefinition.ShaderFeature:
|
|
return "shader_feature";
|
|
default:
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
static void GenerateKeywordPragmaStrings(
|
|
string keywordReferenceName,
|
|
KeywordDefinition keywordDefinition,
|
|
KeywordScope keywordScope,
|
|
KeywordShaderStage keywordStages,
|
|
string keywordVariantsString,
|
|
Action<string> PragmaStringAction)
|
|
{
|
|
string definitionString = keywordDefinition.ToDeclarationString();
|
|
string scopeString = keywordScope.ToDeclarationSuffix();
|
|
|
|
// check the active shader stages
|
|
if ((keywordStages == KeywordShaderStage.All) || (keywordStages == 0)) // 0 is a default, so assume that means ALL
|
|
{
|
|
PragmaStringAction($"#pragma {definitionString}{scopeString} {keywordVariantsString}");
|
|
}
|
|
else
|
|
{
|
|
// have to process each stage separately
|
|
for (int shaderStage = (int)KeywordShaderStage.Vertex; shaderStage <= (int)keywordStages; shaderStage = shaderStage * 2)
|
|
{
|
|
if (((int)keywordStages & shaderStage) != 0)
|
|
{
|
|
var keywordStage = (KeywordShaderStage)shaderStage;
|
|
var stageString = keywordStage.ToKeywordStagesString();
|
|
PragmaStringAction($"#pragma {definitionString}{scopeString}{stageString} {keywordVariantsString}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void GenerateEnumKeywordPragmaStrings(
|
|
string keywordReferenceName,
|
|
KeywordDefinition keywordDefinition,
|
|
KeywordScope keywordScope,
|
|
KeywordShaderStage keywordStages,
|
|
IEnumerable<KeywordEntry> keywordEntries,
|
|
Action<string> pragmaStringAction)
|
|
{
|
|
if (keywordDefinition != KeywordDefinition.Predefined)
|
|
{
|
|
var entryStrings = keywordEntries.Select(x => string.IsNullOrEmpty(x.referenceName) ? "_" : $"{keywordReferenceName}_{x.referenceName}");
|
|
string variantsString = string.Join(" ", entryStrings);
|
|
GenerateKeywordPragmaStrings(keywordReferenceName, keywordDefinition, keywordScope, keywordStages, variantsString, pragmaStringAction);
|
|
}
|
|
}
|
|
|
|
public static void GenerateBooleanKeywordPragmaStrings(
|
|
string keywordReferenceName,
|
|
KeywordDefinition keywordDefinition,
|
|
KeywordScope keywordScope,
|
|
KeywordShaderStage keywordStages,
|
|
Action<string> pragmaStringAction)
|
|
{
|
|
if (keywordDefinition != KeywordDefinition.Predefined)
|
|
{
|
|
string variantsString = $"_ {keywordReferenceName}";
|
|
GenerateKeywordPragmaStrings(keywordReferenceName, keywordDefinition, keywordScope, keywordStages, variantsString, pragmaStringAction);
|
|
}
|
|
}
|
|
|
|
public static string ToKeywordStagesString(this KeywordShaderStage stages)
|
|
{
|
|
string outString = "";
|
|
|
|
if (stages == KeywordShaderStage.All)
|
|
return outString;
|
|
if (stages == KeywordShaderStage.Vertex)
|
|
outString += "_vertex";
|
|
if (stages == KeywordShaderStage.Fragment)
|
|
outString += "_fragment";
|
|
if (stages == KeywordShaderStage.Geometry)
|
|
outString += "_geometry";
|
|
if (stages == KeywordShaderStage.Hull)
|
|
outString += "_hull";
|
|
if (stages == KeywordShaderStage.Domain)
|
|
outString += "_domain";
|
|
if (stages == KeywordShaderStage.RayTracing)
|
|
outString += "_raytracing";
|
|
|
|
return outString;
|
|
}
|
|
|
|
public static string ToDefineString(this KeywordDescriptor keyword, int value)
|
|
{
|
|
switch (keyword.type)
|
|
{
|
|
case KeywordType.Boolean:
|
|
return value == 1 ? $"#define {keyword.referenceName} 1" : string.Empty;
|
|
case KeywordType.Enum:
|
|
return $"#define {keyword.referenceName}_{keyword.entries[value].referenceName}";
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
|
|
public static string GetKeywordPermutationSetConditional(List<int> permutationSet)
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
sb.Append("#if ");
|
|
|
|
for (int i = 0; i < permutationSet.Count; i++)
|
|
{
|
|
// Subsequent permutation predicates require ||
|
|
if (i != 0)
|
|
sb.Append(" || ");
|
|
|
|
// Append permutation
|
|
sb.Append($"defined(KEYWORD_PERMUTATION_{permutationSet[i]})");
|
|
}
|
|
|
|
return sb.ToString();
|
|
}
|
|
|
|
public static string GetKeywordPermutationConditional(int permutation)
|
|
{
|
|
return $"#if defined(KEYWORD_PERMUTATION_{permutation})";
|
|
}
|
|
|
|
public static void GetKeywordPermutationDeclarations(ShaderStringBuilder sb, List<List<KeyValuePair<ShaderKeyword, int>>> permutations)
|
|
{
|
|
if (permutations.Count == 0)
|
|
return;
|
|
|
|
for (int p = 0; p < permutations.Count; p++)
|
|
{
|
|
// ShaderStringBuilder.Append doesnt apply indentation
|
|
sb.TryAppendIndentation();
|
|
|
|
// Append correct if
|
|
bool isLast = false;
|
|
if (p == 0)
|
|
{
|
|
sb.Append("#if ");
|
|
}
|
|
else if (p == permutations.Count - 1)
|
|
{
|
|
sb.Append("#else");
|
|
isLast = true;
|
|
}
|
|
else
|
|
{
|
|
sb.Append("#elif ");
|
|
}
|
|
|
|
// Last permutation is always #else
|
|
if (!isLast)
|
|
{
|
|
// Track whether && is required
|
|
bool appendAnd = false;
|
|
|
|
// Iterate all keywords that are part of the permutation
|
|
for (int i = 0; i < permutations[p].Count; i++)
|
|
{
|
|
// When previous keyword was inserted subsequent requires &&
|
|
string and = appendAnd ? " && " : string.Empty;
|
|
|
|
switch (permutations[p][i].Key.keywordType)
|
|
{
|
|
case KeywordType.Enum:
|
|
{
|
|
sb.Append($"{and}defined({permutations[p][i].Key.referenceName}_{permutations[p][i].Key.entries[permutations[p][i].Value].referenceName})");
|
|
appendAnd = true;
|
|
break;
|
|
}
|
|
case KeywordType.Boolean:
|
|
{
|
|
// HLSL does not support a !value predicate
|
|
if (permutations[p][i].Value != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
sb.Append($"{and}defined({permutations[p][i].Key.referenceName})");
|
|
appendAnd = true;
|
|
break;
|
|
}
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
sb.AppendNewLine();
|
|
|
|
// Define the matching permutation keyword
|
|
sb.IncreaseIndent();
|
|
sb.AppendLine($"#define KEYWORD_PERMUTATION_{p}");
|
|
sb.DecreaseIndent();
|
|
}
|
|
|
|
// End statement
|
|
sb.AppendLine("#endif");
|
|
}
|
|
}
|
|
}
|