forked from BilalY/Rasagar
22 lines
526 B
C#
22 lines
526 B
C#
using System.Collections.Generic;
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using UnityEngine.Pool;
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namespace UnityEditor.Graphing
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{
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static class StackPool<T>
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{
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// Object pool to avoid allocations.
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static readonly ObjectPool<Stack<T>> k_StackPool = new ObjectPool<Stack<T>>(() => new Stack<T>(), null, l => l.Clear());
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public static Stack<T> Get()
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{
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return k_StackPool.Get();
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}
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public static void Release(Stack<T> toRelease)
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{
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k_StackPool.Release(toRelease);
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}
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}
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}
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