forked from BilalY/Rasagar
27 lines
625 B
C#
27 lines
625 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
[GenerationAPI]
|
|
internal struct DropdownEntry
|
|
{
|
|
public int id; // Used to determine what MaterialSlot an entry belongs to
|
|
public string displayName;
|
|
|
|
// In this case, we will handle the actual IDs later
|
|
public DropdownEntry(string displayName)
|
|
{
|
|
this.id = -1;
|
|
this.displayName = displayName;
|
|
}
|
|
|
|
internal DropdownEntry(int id, string displayName)
|
|
{
|
|
this.id = id;
|
|
this.displayName = displayName;
|
|
}
|
|
}
|
|
}
|