forked from BilalY/Rasagar
11 lines
181 B
C#
11 lines
181 B
C#
namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal enum StructFieldOptions
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{
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Static = 0,
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Optional = 1 << 0,
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Generated = 1 << 1
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}
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}
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