forked from BilalY/Rasagar
42 lines
968 B
C#
42 lines
968 B
C#
using UnityEditor.ShaderGraph;
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using UnityEngine;
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using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
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using UnityEditor.Rendering.BuiltIn;
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using System;
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using UnityEditor.ShaderGraph.Serialization;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Canvas.ShaderGraph
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{
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internal class CanvasData : JsonObject
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{
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public enum Version
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{
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Initial,
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}
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[SerializeField] Version m_Version = Version.Initial;
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public Version version
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{
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get => m_Version;
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set => m_Version = value;
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}
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[SerializeField]
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bool m_AlphaClip = false;
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public bool alphaClip
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{
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get => m_AlphaClip;
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set => m_AlphaClip = value;
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}
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[SerializeField]
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bool m_DisableTint = false;
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public bool disableTint
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{
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get => m_DisableTint;
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set => m_DisableTint = value;
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}
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}
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}
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