forked from BilalY/Rasagar
449 lines
16 KiB
C#
449 lines
16 KiB
C#
using UnityEditor.ShaderGraph;
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using UnityEngine;
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using System;
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using UnityEngine.UIElements;
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using UnityEditor.Rendering.BuiltIn.ShaderGraph;
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namespace UnityEditor.Rendering.Canvas.ShaderGraph
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{
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#region CanvasUniforms
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internal static class CanvasUniforms
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{
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// Uniforms
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public static readonly string Lighting = "Off";
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public static string ColorMask = "ColorMask [_ColorMask]";
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public static string ZTest = "[unity_GUIZTestMode]";
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//stencil Props
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public static string Ref = "[_Stencil]";
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public static string Comp = "[_StencilComp]";
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public static string Pass = "[_StencilOp]";
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public static string ReadMask = "[_StencilReadMask]";
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public static string WriteMask = "[_StencilWriteMask]";
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}
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#endregion
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internal abstract class CanvasSubTarget<T> : SubTarget<T>, IRequiresData<CanvasData>, IHasMetadata where T : Target
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{
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const string kAssetGuid = "3ab5e3f315cd4041b2aa8600df09dd3e"; // CanvasSubTarget.cs
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#region Includes
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static readonly string[] kSharedTemplateDirectories = GetCanvasTemplateDirectories();
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private static string[] GetCanvasTemplateDirectories()
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{
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var shared = GenerationUtils.GetDefaultSharedTemplateDirectories();
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var canvasTemplateDirectories = new string[shared.Length + 1];
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canvasTemplateDirectories[shared.Length] = "Packages/com.unity.shadergraph/Editor/Generation/Targets/Canvas/Templates";
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for(int i = 0; i < shared.Length; ++i)
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{
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canvasTemplateDirectories[i] = shared[i];
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}
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return canvasTemplateDirectories;
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}
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//HLSL Includes
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protected static readonly string kTemplatePath = "Packages/com.unity.shadergraph/Editor/Generation/Targets/Canvas/Templates/PassUI.template";
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protected static readonly string kCommon = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl";
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protected static readonly string kColor = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl";
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protected static readonly string kTexture = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl";
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protected static readonly string kInstancing = "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl";
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protected static readonly string kPacking = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl";
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protected static readonly string kSpaceTransforms = "Packages/com.unity.render-pipelines.core/ShaderLibrary/SpaceTransforms.hlsl";
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protected static readonly string kFunctions = "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl";
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protected static readonly string kTextureStack = "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl";
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#endregion
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CanvasData m_CanvasData;
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CanvasData IRequiresData<CanvasData>.data
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{
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get => m_CanvasData;
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set => m_CanvasData = value;
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}
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public CanvasData canvasData
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{
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get => m_CanvasData;
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set => m_CanvasData = value;
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}
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protected bool TargetsVFX() => false;
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protected virtual IncludeCollection pregraphIncludes => new IncludeCollection();
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protected virtual IncludeCollection postgraphIncludes => new IncludeCollection();
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protected virtual KeywordCollection GetAdditionalKeywords() => new KeywordCollection();
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protected abstract string pipelineTag { get; }
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protected virtual Type GetDefaultShaderGUI() => typeof(CanvasShaderGUI);
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public virtual string identifier => GetType().Name;
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public virtual ScriptableObject GetMetadataObject(GraphDataReadOnly graph)
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{
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var canvasMetadata = ScriptableObject.CreateInstance<CanvasMetaData>();
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return canvasMetadata;
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}
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public override bool IsActive() => true;
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public override void Setup(ref TargetSetupContext context)
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{
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context.AddAssetDependency(new GUID(kAssetGuid), AssetCollection.Flags.SourceDependency);
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context.AddSubShader(GenerateDefaultSubshader());
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}
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public override void GetActiveBlocks(ref TargetActiveBlockContext context)
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{
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//Core Fragment Blocks
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context.AddBlock(BlockFields.SurfaceDescription.BaseColor);
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context.AddBlock(BlockFields.SurfaceDescription.Emission);
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context.AddBlock(BlockFields.SurfaceDescription.Alpha);
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}
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public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
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{
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base.CollectShaderProperties(collector, generationMode);
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CollectRenderStateShaderProperties(collector, generationMode);
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}
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public void CollectRenderStateShaderProperties(PropertyCollector collector, GenerationMode generationMode)
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{
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base.CollectShaderProperties(collector, generationMode);
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collector.AddShaderProperty(CanvasProperties.MainTex);
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collector.AddShaderProperty(CanvasProperties.StencilComp);
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collector.AddShaderProperty(CanvasProperties.Stencil);
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collector.AddShaderProperty(CanvasProperties.StencilOp);
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collector.AddShaderProperty(CanvasProperties.StencilWriteMask);
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collector.AddShaderProperty(CanvasProperties.StencilReadMask);
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collector.AddShaderProperty(CanvasProperties.ColorMask);
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collector.AddShaderProperty(CanvasProperties.ClipRect);
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collector.AddShaderProperty(CanvasProperties.UIMaskSoftnessX);
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collector.AddShaderProperty(CanvasProperties.UIMaskSoftnessY);
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}
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public override void GetFields(ref TargetFieldContext context)
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{
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context.AddField(UnityEditor.ShaderGraph.Fields.GraphPixel);
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}
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protected virtual DefineCollection GetAdditionalDefines()
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{
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var result = new DefineCollection();
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if (canvasData.disableTint)
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result.Add(CanvasKeywords.DisableTint, 1);
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return result;
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}
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public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<string> registerUndo)
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{
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context.AddProperty("Alpha Clipping", new Toggle() { value = canvasData.alphaClip }, (evt) =>
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{
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if (Equals(canvasData.alphaClip, evt.newValue))
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return;
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registerUndo("Alpha Clip");
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canvasData.alphaClip = evt.newValue;
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onChange();
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});
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context.AddProperty("Disable Color Tint", new Toggle() { value = canvasData.disableTint }, (evt) =>
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{
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if (Equals(canvasData.disableTint, evt.newValue))
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return;
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registerUndo("Disable Tint");
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canvasData.disableTint = evt.newValue;
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onChange();
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});
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}
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public virtual SubShaderDescriptor GenerateDefaultSubshader(bool isSRP = true )
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{
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var result = new SubShaderDescriptor()
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{
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pipelineTag = pipelineTag,
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renderQueue = "Transparent",
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IgnoreProjector = "True",
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renderType = "Transparent",
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PreviewType = "Plane",
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CanUseSpriteAtlas = "True",
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generatesPreview = true,
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passes = new PassCollection(),
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};
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result.passes.Add(GenerateUIPassDescriptor(isSRP));
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return result;
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}
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public IncludeCollection AdditionalIncludesOnly()
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{
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return new IncludeCollection
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{
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{ pregraphIncludes },
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{ postgraphIncludes },
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};
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}
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public IncludeCollection SRPCoreIncludes()
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{
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return new IncludeCollection
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{
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// Pre-graph
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SRPPreGraphIncludes(),
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// Post-graph
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SRPPostGraphIncludes(),
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};
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}
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public virtual IncludeCollection SRPPreGraphIncludes()
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{
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return new IncludeCollection
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{
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{kCommon, IncludeLocation.Pregraph},
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{kColor, IncludeLocation.Pregraph},
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{kTexture, IncludeLocation.Pregraph},
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{kTextureStack, IncludeLocation.Pregraph},
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{ pregraphIncludes },
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{kSpaceTransforms, IncludeLocation.Pregraph},
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{kFunctions, IncludeLocation.Pregraph},
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};
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}
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public virtual IncludeCollection SRPPostGraphIncludes()
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{
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return new IncludeCollection
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{
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{ postgraphIncludes },
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};
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}
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protected virtual DefineCollection GetPassDefines()
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=> new DefineCollection();
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protected virtual KeywordCollection GetPassKeywords()
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=> new KeywordCollection();
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public virtual PassDescriptor GenerateUIPassDescriptor(bool isSRP)
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{
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var DefaultCanvasPass = new PassDescriptor()
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{
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// Definition
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displayName = "Default",
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referenceName = "SHADERPASS_CUSTOM_UI",
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useInPreview = true,
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// Templates
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passTemplatePath = kTemplatePath,
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sharedTemplateDirectories = kSharedTemplateDirectories,
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// Port Mask
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validVertexBlocks = CanvasBlockMasks.Vertex,
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validPixelBlocks = CanvasBlockMasks.Fragment,
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// Collections
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// Fields
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structs = CanvasStructCollections.Default,
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requiredFields = CanvasRequiredFields.Default,
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fieldDependencies = FieldDependencies.Default,
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//Conditional State
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renderStates = CanvasRenderStates.GenerateRenderStateDeclaration(),
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pragmas = CanvasPragmas.Default,
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includes = isSRP ? SRPCoreIncludes() : AdditionalIncludesOnly(),
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//definitions
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defines = GetPassDefines(),
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keywords = CanvasKeywords.GenerateCoreKeywords(),
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};
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DefaultCanvasPass.defines.Add(GetAdditionalDefines());
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DefaultCanvasPass.keywords.Add(GetAdditionalKeywords());
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return DefaultCanvasPass;
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}
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// We don't need the save context / update materials for now
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public override object saveContext => null;
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public CanvasSubTarget()
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{
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displayName = "Canvas";
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}
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public override bool IsNodeAllowedBySubTarget(Type nodeType)
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{
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var interfaces = nodeType.GetInterfaces();
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int numInterfaces = interfaces.Length;
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// Subgraph nodes inherits all the interfaces including vertex ones.
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if (nodeType == typeof(BitangentVectorNode))
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return false;
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if (nodeType == typeof(TangentVectorNode))
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return false;
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if (nodeType == typeof(SubGraphNode))
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return true;
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if (nodeType == typeof(BakedGINode))
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return false;
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if (nodeType == typeof(ParallaxMappingNode))
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return false;
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if (nodeType == typeof(ParallaxOcclusionMappingNode))
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return false;
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if (nodeType == typeof(TriplanarNode))
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return false;
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if (nodeType == typeof(IsFrontFaceNode))
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return false;
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for (int i = 0; i < numInterfaces; i++)
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{
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if (interfaces[i] == typeof(IMayRequireVertexSkinning)) return false;
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}
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return true;
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}
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#region KeywordDescriptors
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internal static class CanvasKeywords
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{
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public static KeywordCollection GenerateCoreKeywords()
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{
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return new KeywordCollection()
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{
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UIAlphaClipKeyword,
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UIClipRectKeyword,
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};
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}
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static KeywordDescriptor UIClipRectKeyword = new KeywordDescriptor()
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{
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displayName = "UIClipRect",
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referenceName = "UNITY_UI_CLIP_RECT",
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type = KeywordType.Boolean,
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definition = KeywordDefinition.MultiCompile,
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scope = KeywordScope.Local,
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};
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static KeywordDescriptor UIAlphaClipKeyword = new KeywordDescriptor()
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{
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displayName = "UIAlphaClip",
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referenceName = "UNITY_UI_ALPHACLIP",
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type = KeywordType.Boolean,
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definition = KeywordDefinition.MultiCompile,
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scope = KeywordScope.Local,
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};
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public static readonly KeywordDescriptor DisableTint = new KeywordDescriptor()
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{
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displayName = "Disable Tint",
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referenceName = "_DISABLE_COLOR_TINT",
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type = KeywordType.Boolean,
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definition = KeywordDefinition.ShaderFeature,
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scope = KeywordScope.Local,
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stages = KeywordShaderStage.All,
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};
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}
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#endregion
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}
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#region PortMasks
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class CanvasBlockMasks
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{
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// Port Mask
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public static BlockFieldDescriptor[] Vertex = null;
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public static BlockFieldDescriptor[] Fragment = new BlockFieldDescriptor[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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BlockFields.SurfaceDescription.Emission,
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BlockFields.SurfaceDescription.AlphaClipThreshold
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};
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}
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#endregion
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#region StructCollections
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static class CanvasStructCollections
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{
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public static StructCollection Default = new StructCollection()
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{
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CanvasStructs.Attributes,
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Structs.SurfaceDescriptionInputs,
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CanvasStructs.Varyings,
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Structs.VertexDescriptionInputs,
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};
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}
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#endregion
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#region RequiredFields
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static class CanvasRequiredFields
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{
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public static FieldCollection Default = new FieldCollection()
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{
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StructFields.Varyings.positionCS,
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StructFields.Varyings.normalWS,
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StructFields.Varyings.positionWS,
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StructFields.Varyings.color,
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StructFields.Varyings.texCoord0,
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StructFields.Varyings.texCoord1,
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StructFields.Attributes.color,
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StructFields.Attributes.uv0, // Always need texCoord0, for UI image
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StructFields.Attributes.uv1, // Always need texCoord1 for UI Clip Mask
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StructFields.Attributes.positionOS,
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StructFields.Attributes.normalOS,
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StructFields.Attributes.instanceID,
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StructFields.Attributes.vertexID,
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};
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}
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#endregion
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#region RenderStates
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static class CanvasRenderStates
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{
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public static RenderStateCollection GenerateRenderStateDeclaration()
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{
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return new RenderStateCollection
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{
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{RenderState.Cull(Cull.Off)},
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{RenderState.ZWrite(ZWrite.Off)},
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{RenderState.ZTest(CanvasUniforms.ZTest)},
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{RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha)},
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{RenderState.ColorMask(CanvasUniforms.ColorMask)},
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{RenderState.Stencil(new StencilDescriptor()
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{
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Ref = CanvasUniforms.Ref,
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Comp = CanvasUniforms.Comp,
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Pass = CanvasUniforms.Pass,
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ReadMask = CanvasUniforms.ReadMask,
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WriteMask = CanvasUniforms.WriteMask,
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})
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}
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};
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}
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}
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#endregion
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#region Pragmas
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static class CanvasPragmas
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{
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public static PragmaCollection Default = new PragmaCollection
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{
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{Pragma.Target(ShaderModel.Target20)},
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{Pragma.Vertex("vert")},
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{Pragma.Fragment("frag")},
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};
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public static PragmaCollection DefaulDebugt = new PragmaCollection
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{
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{Pragma.Target(ShaderModel.Target20)},
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{Pragma.Vertex("vert")},
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{Pragma.Fragment("frag")},
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{Pragma.DebugSymbols},
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};
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}
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#endregion
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}
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