forked from BilalY/Rasagar
25 lines
909 B
C#
25 lines
909 B
C#
using System;
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using UnityEditor.ShaderGraph;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.CustomRenderTexture.ShaderGraph
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{
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public static class CustomTextureShaderGraphMenu
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{
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[MenuItem("Assets/Create/Shader Graph/Custom Render Texture", priority = CoreUtils.Sections.section3 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
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public static void CreateCustomTextureShaderGraph()
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{
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var target = (CustomRenderTextureTarget)Activator.CreateInstance(typeof(CustomRenderTextureTarget));
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target.TrySetActiveSubTarget(typeof(CustomTextureSubTarget));
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var blockDescriptors = new[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
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}
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}
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}
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