Rasagar/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Info Panels/Procedural Noise and Shapes Info Panel.prefab
2024-08-26 23:07:20 +03:00

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m_text: In shaders, the term "procedural" refers to techniques that generate shapes
and patterns using a series of math formulas - computed in real-time - instead
of sampling texture maps. Procedural noise patterns and shapes have various advantages
over texture maps including using no texture memory, covering infinite surface
area without repetition or tiling, and being independent of texture resolution.
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