Rasagar/Library/PackageCache/com.unity.shadergraph/Samples~/FeatureExamples/Prefabs/ShowCasePrefabs/Normal Detail Map.prefab
2024-08-26 23:07:20 +03:00

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m_text: For the Detail Map Normal example we combine the Normal output of the UnpackDetailNOS
subgraph with the base normal map. Notice that the Detail Map Normal example
is significantly more impactful than the Detail Map Color example. The detail
normals are changing the perceived shape of the surface - which has a very strong
effect on the lighting. If you can only apply detail to one of the textures in
your material, the normal is the most effective one to add detail to.
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