forked from BilalY/Rasagar
1089 lines
32 KiB
Plaintext
1089 lines
32 KiB
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and no texture samples. If you\u2019re developing on a platform that is fast
|
|
at doing math but slow at texture samples, sometimes it can be much more performant
|
|
to generate patterns like bricks procedurally rather than by sampling textures.
|
|
Another advantage is that the variations in the brick patterns don\u2019t repeat
|
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- so if you need a pattern to cover a large area without any repetition, procedural
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generation might be your best option."
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