forked from BilalY/Rasagar
1717 lines
59 KiB
Plaintext
1717 lines
59 KiB
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and have the projection be continuous across them.\n\nUse the dropdown in
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value: "This example demonstrates the math required to project a sphere map
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onto a surface. This effect is often called a Mat Cap - or material capture,
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because you can represent the properties of a material - like reflections
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or subsurface scattering - in the way the texture is created. You can tell
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that a texture is a sphere map (or MatCap) because it looks a bit like a
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picture of a chrome ball. Sphere maps are the cheapest form of reflection
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- both in texture memory and in the low cost of math. But they\u2019re not
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value: "A flipbook is an effect where a series of frames is played back in
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sequence. The frames are arranged in a grid pattern on a texture map. Shader
|
|
Graph has a built-in node that generates the UVs required to jump from one
|
|
frame to the next. In this example, we show how to use the Flipbook node
|
|
to create an animated effect.\n\nIn the material, switch \"FlipMode\" from
|
|
Flip to Blend to see how it looks to blend between the frames instead of
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flipping.\r"
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of a surface than is actually represented in the geometry of the surface.
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The Parallax Mapping example demonstrates three of these examples.\n\nYou
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can select which example to display with the Bump Type dropdown box in the
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material.\r"
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a texture map in the Latitude Longitude format. Many high dynamic range
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environment images are stored in this format so it\u2019s useful to know
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how to use this type of image. You can tell an image is in LatLong format
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through the middle."
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