forked from BilalY/Rasagar
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.TerrainTools;
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using UnityEngine.TerrainTools;
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namespace UnityEditor.TerrainTools
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{
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[Serializable]
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internal class TerrainCreationSettings : ScriptableObject
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{
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// Terrain Size
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public float TerrainWidth = 1000;
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public float TerrainLength = 1000;
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public float TerrainHeight = 600;
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public Vector3 StartPosition = new Vector3(0, 0, 0);
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public int TilesX = 1;
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public int TilesZ = 1;
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// Terrain Group Settings
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public int GroupID = 0;
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public bool AutoConnect = true;
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public bool DrawInstanced = true;
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public int PixelError = 5;
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public int BaseMapDistance = 1000;
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public int BaseTextureResolution = 1024;
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public int ControlTextureResolution = 512;
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public int DetailResolution = 1024;
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public int DetailResolutionPerPatch = 32;
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public Material MaterialOverride = null;
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public int HeightmapResolution = 513;
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// Terrain Heightmap Settings
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public bool EnableHeightmapImport = false;
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public bool UseGlobalHeightmap = false;
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public Heightmap.Mode HeightmapMode = Heightmap.Mode.Global;
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public bool UseRawFile = false;
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public int HeightmapWidth = 0;
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public int HeightmapHeight = 0;
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public float HeightmapRemapMax = 500;
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public float HeightmapRemapMin = 0;
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public Heightmap.Depth HeightmapDepth = Heightmap.Depth.Bit16;
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public Heightmap.Flip FlipMode = Heightmap.Flip.None;
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public string BatchHeightmapFolder = string.Empty;
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public string GlobalHeightmapPath = string.Empty;
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public List<string> TileHeightmapPaths = new List<string>();
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// Gizmo Settings
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public bool EnableGizmo = false;
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public bool EditGizmoBounds = false;
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// other settings
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public string TerrainAssetDirectory = "Assets/Terrain/";
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public bool EnableGuid = true;
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public bool EnableClearExistingData = false;
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public bool EnableLightingAutoBake = false;
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public string PresetPath = string.Empty;
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// UI
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public bool ShowGroupSettings = false;
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public bool ShowHeightmapSettings = false;
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public bool ShowGizmoSettings = false;
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public bool ShowOptions = true;
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}
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}
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