forked from BilalY/Rasagar
21 lines
555 B
C#
21 lines
555 B
C#
using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TerrainGroup))]
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internal class TerrainGroupInspector : Editor
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{
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Terrain[] childTerrains;
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public override void OnInspectorGUI()
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{
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TerrainGroup groupTarget = (TerrainGroup)target;
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EditorGUILayout.Separator();
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groupTarget.GroupID = EditorGUILayout.IntField("Group ID", groupTarget.GroupID);
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EditorGUILayout.Separator();
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if (GUILayout.Button("Update Child Terrains"))
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{
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groupTarget.UpdateChildTerrains();
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}
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}
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} |