forked from BilalY/Rasagar
345 lines
17 KiB
C#
345 lines
17 KiB
C#
using UnityEngine;
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using UnityEngine.TerrainTools;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.TerrainTools
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{
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internal class BridgeToolOvl : TerrainToolsPaintTool<BridgeToolOvl>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Bridge Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args
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static void SelectShortcut(ShortcutArguments args) {
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
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context.SelectPaintToolWithOverlays<BridgeToolOvl>(); // set active tool
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Bridge Tool");
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}
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#endif
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public override string OnIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/Bridge_On.png";
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public override string OffIcon => "Packages/com.unity.terrain-tools/Editor/Icons/TerrainOverlays/Bridge.png";
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IBrushUIGroup commonUI
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{
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get
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{
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if( m_commonUI == null )
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{
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LoadSettings();
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m_commonUI = new DefaultBrushUIGroup( "BridgeTool", UpdateAnalyticParameters, DefaultBrushUIGroup.Feature.NoScatter );
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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Terrain m_StartTerrain = null;
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private Vector3 m_StartPoint;
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Material m_Material = null;
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Material GetPaintMaterial() {
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if (m_Material == null)
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m_Material = new Material(Shader.Find("Hidden/TerrainTools/SetExactHeight"));
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return m_Material;
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}
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[System.Serializable]
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internal class BridgeToolSerializedProperties
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{
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public AnimationCurve widthProfile;
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public AnimationCurve heightProfile;
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public AnimationCurve strengthProfile;
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public AnimationCurve jitterProfile;
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public void SetDefaults()
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{
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widthProfile = AnimationCurve.Linear(0, 1, 1, 1);
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heightProfile = AnimationCurve.Linear(0, 0, 1, 0);
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strengthProfile = AnimationCurve.Linear(0, 1, 1, 1);
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jitterProfile = AnimationCurve.Linear(0, 0, 1, 0);
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}
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}
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internal BridgeToolSerializedProperties bridgeToolProperties = new BridgeToolSerializedProperties();
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public override int IconIndex
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{
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get { return (int) ToolIndex.SculptIndex.Bridge; }
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}
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public override TerrainCategory Category
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{
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get { return TerrainCategory.Sculpt; }
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}
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public override string GetName()
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{
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return "Sculpt/Bridge";
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}
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public override string GetDescription()
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{
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return "Connects two points on a terrain creating a bridge.\n\n" +
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"Hold Ctrl + Click to select the starting position.\n" +
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"Release Ctrl + Click to set the end position.";
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}
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public override bool HasToolSettings => true;
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public override bool HasBrushFilters => true;
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public override bool HasBrushMask => true;
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public override bool HasBrushAttributes => true;
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public override void OnEnterToolMode() {
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode() {
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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if (editContext.hitValidTerrain || commonUI.isInUse)
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{
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// Only render preview if this is a repaint. losing performance if we do
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if (Event.current.type == EventType.Repaint)
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{
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var previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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float endWidth = Mathf.Abs(bridgeToolProperties.widthProfile.Evaluate(1.0f));
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BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, commonUI.raycastHitUnderCursor.textureCoord, commonUI.brushSize * endWidth, commonUI.brushRotation);
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PaintContext ctx = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
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var brushMask = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, brushMask, previewMaterial);
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var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
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TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushXform, previewMaterial, 0);
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texelCtx.Cleanup();
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ctx.Cleanup();
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RTUtils.Release(brushMask);
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}
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commonUI.OnSceneGUI(terrain, editContext);
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}
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//display a brush preview at the bridge starting location, using starting size from width profile
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if (m_StartTerrain != null && Event.current.type == EventType.Repaint)
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{
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float startWidth = Mathf.Abs(bridgeToolProperties.widthProfile.Evaluate(0.0f));
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float brushSize = commonUI.brushSize * startWidth;
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Material previewMaterial = Utility.GetDefaultPreviewMaterial();
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BrushTransform brushTransform = TerrainPaintUtility.CalculateBrushTransform(m_StartTerrain, m_StartPoint, brushSize, commonUI.brushRotation);
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PaintContext sampleContext = TerrainPaintUtility.BeginPaintHeightmap(m_StartTerrain, brushTransform.GetBrushXYBounds());
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var texelCtx = Utility.CollectTexelValidity(sampleContext.originTerrain, brushTransform.GetBrushXYBounds());
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Utility.SetupMaterialForPaintingWithTexelValidityContext(sampleContext, texelCtx, brushTransform, previewMaterial);
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TerrainPaintUtilityEditor.DrawBrushPreview(sampleContext, TerrainBrushPreviewMode.SourceRenderTexture,
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editContext.brushTexture, brushTransform, previewMaterial, 0);
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texelCtx.Cleanup();
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sampleContext.Cleanup();
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}
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}
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bool m_ShowBridgeControls = true;
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public override void OnToolSettingsGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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m_ShowBridgeControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, m_ShowBridgeControls, bridgeToolProperties.SetDefaults);
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if (m_ShowBridgeControls) {
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//"Controls the width of the bridge over the length of the stroke"
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bridgeToolProperties.widthProfile = EditorGUILayout.CurveField(Styles.widthProfileContent, bridgeToolProperties.widthProfile);
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bridgeToolProperties.heightProfile = EditorGUILayout.CurveField(Styles.heightProfileContent, bridgeToolProperties.heightProfile);
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bridgeToolProperties.strengthProfile = EditorGUILayout.CurveField(Styles.strengthProfileContent, bridgeToolProperties.strengthProfile);
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bridgeToolProperties.jitterProfile = EditorGUILayout.CurveField(Styles.jitterProfileContent, bridgeToolProperties.jitterProfile);
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}
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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EditorGUI.BeginChangeCheck();
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commonUI.OnInspectorGUI(terrain, editContext);
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OnToolSettingsGUI(terrain, editContext);
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if (EditorGUI.EndChangeCheck())
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{
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SaveSetting();
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TerrainToolsAnalytics.OnParameterChange();
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editContext.Repaint(RepaintFlags.Scene);
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}
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}
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private Vector2 transformToWorld(Terrain t, Vector2 uvs)
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{
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Vector3 tilePos = t.GetPosition();
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return new Vector2(tilePos.x, tilePos.z) + uvs * new Vector2(t.terrainData.size.x, t.terrainData.size.z);
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}
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private Vector2 transformToUVSpace(Terrain originTile, Vector2 worldPos) {
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Vector3 originTilePos = originTile.GetPosition();
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Vector2 uvPos = new Vector2((worldPos.x - originTilePos.x) / originTile.terrainData.size.x,
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(worldPos.y - originTilePos.z) / originTile.terrainData.size.z);
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return uvPos;
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}
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private void ApplyBrushInternal(Terrain terrain, Vector2 uv, Texture brushTexture, float brushSpacing)
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{
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//get the target position & height
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float targetHeight = terrain.terrainData.GetInterpolatedHeight(uv.x, uv.y) / terrain.terrainData.size.y;
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Vector3 targetPos = new Vector3(uv.x, uv.y, targetHeight);
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if (terrain != m_StartTerrain) {
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//figure out the stroke vector in uv,height space
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Vector2 targetWorld = transformToWorld(terrain, uv);
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Vector2 targetUVs = transformToUVSpace(m_StartTerrain, targetWorld);
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targetPos.x = targetUVs.x;
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targetPos.y = targetUVs.y;
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}
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Vector3 stroke = targetPos - m_StartPoint;
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float strokeLength = stroke.magnitude;
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int numSplats = (int)(strokeLength / (0.1f * Mathf.Max(brushSpacing, 0.01f)));
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Terrain currTerrain = m_StartTerrain;
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Material mat = GetPaintMaterial();
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Vector2 posOffset = new Vector2(0.0f, 0.0f);
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Vector2 currUV = new Vector2();
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Vector4 brushParams = new Vector4();
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Vector2 jitterVec = new Vector2(-stroke.z, stroke.x); //perpendicular to stroke direction
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jitterVec.Normalize();
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for (int i = 0; i < numSplats; i++)
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{
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float pct = (float)i / (float)numSplats;
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float widthScale = bridgeToolProperties.widthProfile.Evaluate(pct);
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float heightOffset = bridgeToolProperties.heightProfile.Evaluate(pct) / currTerrain.terrainData.size.y;
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float strengthScale = bridgeToolProperties.strengthProfile.Evaluate(pct);
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float jitterOffset = bridgeToolProperties.jitterProfile.Evaluate(pct) / Mathf.Max(currTerrain.terrainData.size.x, currTerrain.terrainData.size.z);
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Vector3 currPos = m_StartPoint + pct * stroke;
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//add in jitter offset (needs to happen before tile correction)
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currPos.x += posOffset.x + jitterOffset * jitterVec.x;
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currPos.y += posOffset.y + jitterOffset * jitterVec.y;
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if (currPos.x >= 1.0f && (currTerrain.rightNeighbor != null)) {
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currTerrain = currTerrain.rightNeighbor;
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currPos.x -= 1.0f;
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posOffset.x -= 1.0f;
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}
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if(currPos.x <= 0.0f && (currTerrain.leftNeighbor != null)) {
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currTerrain = currTerrain.leftNeighbor;
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currPos.x += 1.0f;
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posOffset.x += 1.0f;
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}
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if(currPos.y >= 1.0f && (currTerrain.topNeighbor != null)) {
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currTerrain = currTerrain.topNeighbor;
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currPos.y -= 1.0f;
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posOffset.y -= 1.0f;
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}
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if(currPos.y <= 0.0f && (currTerrain.bottomNeighbor != null)) {
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currTerrain = currTerrain.bottomNeighbor;
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currPos.y += 1.0f;
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posOffset.y += 1.0f;
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}
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currUV.x = currPos.x;
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currUV.y = currPos.y;
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int finalBrushSize = (int)(widthScale * (float)commonUI.brushSize);
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float finalHeight = (m_StartPoint + pct * stroke).z + heightOffset;
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using(IBrushRenderWithTerrain brushRenderWithTerrain = new BrushRenderWithTerrainUIGroup(commonUI, "BridgeTool", brushTexture))
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{
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if(brushRenderWithTerrain.CalculateBrushTransform(currTerrain, currUV, finalBrushSize, out BrushTransform brushTransform))
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{
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Rect brushBounds = brushTransform.GetBrushXYBounds();
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PaintContext paintContext = brushRenderWithTerrain.AcquireHeightmap(true, currTerrain, brushBounds);
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mat.SetTexture("_BrushTex", brushTexture);
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brushParams.x = commonUI.brushStrength * strengthScale;
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brushParams.y = 0.5f * finalHeight;
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mat.SetVector("_BrushParams", brushParams);
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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brushRenderWithTerrain.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
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brushRenderWithTerrain.RenderBrush(paintContext, mat, 0);
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RTUtils.Release(brushMask);
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}
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}
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}
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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Vector2 uv = editContext.uv;
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if(Event.current.shift) { return true; }
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//grab the starting position & height
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if (Event.current.control)
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{
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TerrainData terrainData = terrain.terrainData;
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float height = terrainData.GetInterpolatedHeight(uv.x, uv.y) / terrainData.size.y;
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m_StartPoint = new Vector3(uv.x, uv.y, height);
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m_StartTerrain = terrain;
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return true;
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}
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else if (!m_StartTerrain || (Event.current.type == EventType.MouseDrag)) {
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return true;
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}
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else
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{
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ApplyBrushInternal(terrain, uv, editContext.brushTexture, commonUI.brushSpacing);
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return false;
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}
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}
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internal static class Styles
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{
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public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Bridge Tool Controls");
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public static readonly GUIContent widthProfileContent = EditorGUIUtility.TrTextContent("Width Profile", "A multiplier that controls the width of the bridge over the length of the stroke");
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public static readonly GUIContent heightProfileContent = EditorGUIUtility.TrTextContent("Height Offset Profile", "Adds a height offset to the bridge along the length of the stroke (World Units)");
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public static readonly GUIContent strengthProfileContent = EditorGUIUtility.TrTextContent("Strength Profile", "A multiplier that controls influence of the bridge along the length of the stroke");
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public static readonly GUIContent jitterProfileContent = EditorGUIUtility.TrTextContent("Horizontal Offset Profile", "Adds an offset perpendicular to the stroke direction (World Units)");
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}
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internal void SaveSetting()
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{
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string bridgeToolData = JsonUtility.ToJson(bridgeToolProperties);
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EditorPrefs.SetString("Unity.TerrainTools.Bridge", bridgeToolData);
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}
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private void LoadSettings()
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{
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string bridgeToolData = EditorPrefs.GetString("Unity.TerrainTools.Bridge");
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bridgeToolProperties.SetDefaults();
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JsonUtility.FromJsonOverwrite(bridgeToolData, bridgeToolProperties);
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}
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//Analytics Setup
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private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
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new TerrainToolsAnalytics.BrushParameter<Keyframe[]>{Name = Styles.widthProfileContent.text, Value = bridgeToolProperties.widthProfile.keys},
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new TerrainToolsAnalytics.BrushParameter<Keyframe[]>{Name = Styles.heightProfileContent.text, Value = bridgeToolProperties.heightProfile.keys},
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new TerrainToolsAnalytics.BrushParameter<Keyframe[]>{Name = Styles.strengthProfileContent.text, Value = bridgeToolProperties.strengthProfile.keys},
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new TerrainToolsAnalytics.BrushParameter<Keyframe[]>{Name = Styles.jitterProfileContent.text, Value = bridgeToolProperties.jitterProfile.keys},
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};
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}
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}
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