forked from BilalY/Rasagar
89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using System;
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using System.Threading;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.TerrainTools;
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using UnityEngine;
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using Object = UnityEngine.Object;
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[TestFixture]
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public class BrushRotationVariatorTests
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{
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private class BrushEventHandler : IBrushEventHandler
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{
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public void RegisterEvent(Event newEvent)
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{
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}
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public void ConsumeEvents(Terrain terrain, IOnSceneGUI editContext)
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{
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}
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public void RequestRepaint()
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{
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}
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}
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private class BrushTerrainCache : IBrushTerrainCache
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{
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public void LockTerrainUnderCursor(bool cursorVisible)
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{
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}
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public void UnlockTerrainUnderCursor()
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{
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}
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public bool canUpdateTerrainUnderCursor { get; }
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public Terrain terrainUnderCursor { get; }
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public bool isRaycastHitUnderCursorValid { get; }
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public RaycastHit raycastHitUnderCursor { get; }
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}
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private class BrushShortCutHandlerTestable<TKey> : BrushShortcutHandler<TKey>
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{
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public Action OnPressed;
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public Action OnReleased;
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public override void AddActions(TKey key, Action onPressed = null, Action onReleased = null)
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{
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OnPressed += onPressed;
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OnReleased += onReleased;
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}
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}
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[Test]
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public void RotationDoesntReset()
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{
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var terrain = Terrain.CreateTerrainGameObject(new TerrainData()).GetComponent<Terrain>();
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var brushRotationVariator = new BrushRotationVariator("testTool", new BrushEventHandler(), new BrushTerrainCache());
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var shortcutHandler = new BrushShortCutHandlerTestable<BrushShortcutType>();
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brushRotationVariator.OnEnterToolMode(shortcutHandler);
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// initialize value in the previous raycast hit
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brushRotationVariator.OnSceneEvent(new RaycastHit()
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{
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point = Vector3.zero
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}, true);
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shortcutHandler.OnPressed();
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var initialRotation = brushRotationVariator.currentRotation;
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brushRotationVariator.OnSceneEvent(new RaycastHit()
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{
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point = Vector3.forward
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}, true);
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var newRotation = brushRotationVariator.currentRotation;
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Assert.That(initialRotation, Is.Not.EqualTo(newRotation));
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shortcutHandler.OnReleased();
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shortcutHandler.OnPressed();
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brushRotationVariator.OnSceneEvent(new RaycastHit()
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{
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point = Vector3.zero
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}, true);
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var lastRotation = brushRotationVariator.currentRotation;
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Assert.That(newRotation, Is.EqualTo(lastRotation));
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Object.DestroyImmediate(terrain.gameObject);
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}
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}
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