forked from BilalY/Rasagar
2.2 KiB
2.2 KiB
Vector4EqualityComparer
Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance
to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor.
Static Properties
Syntax | Description |
---|---|
Vector4EqualityComparer Instance |
A comparer instance with the default calculation error value set to 0.0001f. |
Constructors
Syntax | Description |
---|---|
Vector4EqualityComparer(float allowedError) |
Creates an instance with a custom error value. |
Public methods
Syntax | Description |
---|---|
bool Equals(Vector4 expected, Vector4 actual); |
Compares the actual and expected Vector4 objects for equality using Utils.AreFloatsEqual to compare the x , y , z , and w attributes of Vector4 . |
Example
[TestFixture]
public class Vector4Test
{
[Test]
public void VerifyThat_TwoVector4ObjectsAreEqual()
{
// Custom error 10e-6f
var actual = new Vector4(0, 0, 1e-6f, 1e-6f);
var expected = new Vector4(1e-6f, 0f, 0f, 0f);
var comparer = new Vector4EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
// Default error 0.0001f
actual = new Vector4(0.01f, 0.01f, 0f, 0f);
expected = new Vector4(0.01f, 0.01f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance));
}
}