forked from BilalY/Rasagar
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System;
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namespace UnityEditor.TestTools.TestRunner.GUI.Controls
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{
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/// <summary>
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/// Defines a content provider that can be used with the <see cref="SelectionDropDown" /> control.
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/// </summary>
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internal interface ISelectionDropDownContentProvider
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{
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/// <summary>
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/// The total number of items to display.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Multiple selection support.
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/// Multiple selection dropdowns don't get closed on selection change.
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/// </summary>
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bool IsMultiSelection { get; }
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/// <summary>
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/// The indices of items which should be followed by separator lines.
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/// </summary>
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int[] SeparatorIndices { get; }
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/// <summary>
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/// Returns the display name of the item at the specified index.
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/// </summary>
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/// <param name="index">The index of the item whose display name is to be returned.</param>
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/// <returns>The display name of the item at the specified index.</returns>
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string GetName(int index);
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/// <summary>
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/// Signals a request to select the item at the specified index.
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/// </summary>
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/// <param name="index">The index of the item to be selected.</param>
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void SelectItem(int index);
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/// <summary>
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/// Returns the selection status of the item at the specified index.
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/// </summary>
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/// <param name="index">The index of the item whose selection status is to be returned.</param>
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/// <returns><c>true</c> if the item is currently selected; otherwise, <c>false</c>. </returns>
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bool IsSelected(int index);
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}
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}
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