forked from BilalY/Rasagar
29 lines
975 B
C#
29 lines
975 B
C#
using System;
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namespace UnityEditor.TestTools.TestRunner.GUI.Controls
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{
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/// <summary>
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/// A default implementation of the <see cref="ISelectableItem{T}" /> interface.
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/// </summary>
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/// <typeparam name="T">The type of the value represented by this content element.</typeparam>
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internal class SelectableItemContent<T> : ISelectableItem<T>
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{
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private readonly string m_DisplayName;
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/// <summary>
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/// Creates a new instance of the <see cref="SelectableItemContent{T}" /> class
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/// </summary>
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/// <param name="itemValue">The value represented by this item.</param>
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/// <param name="displayName">The display name of this item.</param>
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public SelectableItemContent(T itemValue, string displayName)
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{
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Value = itemValue;
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m_DisplayName = displayName;
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}
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public T Value { get; }
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public string DisplayName => m_DisplayName ?? string.Empty;
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}
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}
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