forked from BilalY/Rasagar
152 lines
3.9 KiB
C#
152 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using NUnit.Framework.Interfaces;
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using UnityEditor.SceneManagement;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEditor.TestTools.TestRunner.TestRun.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools;
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using UnityEngine.TestTools.NUnitExtensions;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner.TestRun
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{
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[Serializable]
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internal class TestJobData : ISerializationCallbackReceiver
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{
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[SerializeField]
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public string guid;
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[SerializeField]
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public string startTime;
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[NonSerialized]
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public Stack<TaskInfo> taskInfoStack = new Stack<TaskInfo>();
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[SerializeField]
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public int taskPC;
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[SerializeField]
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public bool isRunning;
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[SerializeField]
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public ExecutionSettings executionSettings;
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[SerializeField]
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public RunProgress runProgress = new RunProgress();
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[SerializeField]
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public string[] existingFiles;
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[SerializeField]
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public int undoGroup = -1;
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[SerializeField]
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public EditModeRunner editModeRunner;
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[SerializeField]
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public BeforeAfterTestCommandState setUpTearDownState;
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[SerializeField]
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public BeforeAfterTestCommandState outerUnityTestActionState;
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[SerializeField]
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public TestRunnerStateSerializer testRunnerStateSerializer;
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[SerializeField]
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public EnumerableTestState enumerableTestState;
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[SerializeField]
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private TaskInfo[] savedTaskInfoStack;
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[NonSerialized]
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public bool isHandledByRunner;
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[SerializeField]
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public SceneSetup[] SceneSetup;
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[NonSerialized]
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public TestTaskBase[] Tasks;
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[SerializeField]
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public TestProgress testProgress;
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public ITest testTree;
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[NonSerialized]
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public ITestFilter testFilter;
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[NonSerialized]
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public TestStartedEvent TestStartedEvent;
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[NonSerialized]
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public TestFinishedEvent TestFinishedEvent;
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[NonSerialized]
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public RunStartedEvent RunStartedEvent;
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[NonSerialized]
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public RunFinishedEvent RunFinishedEvent;
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[NonSerialized]
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public UnityTestExecutionContext Context;
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[NonSerialized]
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public ConstructDelegator ConstructDelegator;
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[NonSerialized]
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public ITestResult TestResults;
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[SerializeField]
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public Scene InitTestScene;
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[SerializeField]
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public string InitTestScenePath;
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[SerializeField]
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public BuildPlayerOptions PlayerBuildOptions;
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[SerializeField]
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public PlaymodeTestsController PlaymodeTestsController;
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[SerializeField]
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public PlaymodeTestsControllerSettings PlayModeSettings;
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[SerializeField]
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public PlatformSpecificSetup PlatformSpecificSetup;
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[NonSerialized]
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public RuntimePlatform? TargetRuntimePlatform;
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[SerializeField]
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public EnumerableTestState RetryRepeatState;
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[SerializeField]
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public SavedProjectSettings OriginalProjectSettings;
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public TestJobData(ExecutionSettings settings)
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{
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guid = Guid.NewGuid().ToString();
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executionSettings = settings;
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isRunning = false;
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startTime = DateTime.Now.ToString("o");
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}
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public void OnBeforeSerialize()
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{
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savedTaskInfoStack = taskInfoStack.ToArray();
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}
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public void OnAfterDeserialize()
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{
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taskInfoStack = new Stack<TaskInfo>(savedTaskInfoStack);
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}
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[Serializable]
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internal class SavedProjectSettings
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{
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public bool runInBackgroundValue;
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public bool consoleErrorPaused;
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}
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}
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}
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