forked from BilalY/Rasagar
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor.TestTools.TestRunner.UnityTestProtocol;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class EnableTestOutLoggerTask : TestTaskBase, IDisposable
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{
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internal Action<Action<PlayModeStateChange>> SubscribePlayModeStateChanged = callback =>
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EditorApplication.playModeStateChanged += callback;
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internal Action<Action<PlayModeStateChange>> UnsubscribePlayModeStateChanged = callback =>
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EditorApplication.playModeStateChanged -= callback;
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internal Action<Application.LogCallback> SubscribeLogMessageReceivedThreaded =
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callback => Application.logMessageReceived += callback;
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internal Action<Application.LogCallback> UnsubscribeLogMessageReceivedThreaded =
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callback => Application.logMessageReceived -= callback;
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internal Func<TextWriter> GetCurrentContextWriter = () => TestContext.Out;
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public EnableTestOutLoggerTask()
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{
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RerunAfterResume = true;
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}
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public override IEnumerator Execute(TestJobData testJobData)
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{
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SubscribePlayModeStateChanged(WaitForExitPlaymode);
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SubscribeLogMessageReceivedThreaded(LogReceived);
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yield break;
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}
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private void WaitForExitPlaymode(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredEditMode)
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{
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UnsubscribePlayModeStateChanged(WaitForExitPlaymode);
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UnsubscribeLogMessageReceivedThreaded(LogReceived);
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SubscribeLogMessageReceivedThreaded(LogReceived);
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}
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}
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private void LogReceived(string message, string stacktrace, LogType type)
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{
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if (message.StartsWith(UtpDebugLogger.UtpPrefix))
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{
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return;
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}
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var writer = GetCurrentContextWriter();
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if (writer != null)
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{
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writer.WriteLine(message);
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if (type == LogType.Exception)
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{
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writer.WriteLine(stacktrace);
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}
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}
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}
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public void Dispose()
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{
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UnsubscribeLogMessageReceivedThreaded(LogReceived);
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}
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}
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}
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