forked from BilalY/Rasagar
31 lines
770 B
C#
31 lines
770 B
C#
using System;
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using System.Collections;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class EnterPlayModeTask : TestTaskBase
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{
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public Func<bool> IsInPlayMode = () => Application.isPlaying;
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public Action EnterPlayMode = () => EditorApplication.isPlaying = true;
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public override IEnumerator Execute(TestJobData testJobData)
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{
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if (IsInPlayMode())
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{
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yield break;
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}
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// Give the UI a change to update the progress bar, sa entering playmode freezes.
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yield return null;
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EnterPlayMode();
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while (!IsInPlayMode())
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{
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yield return null;
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}
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}
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}
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}
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