forked from BilalY/Rasagar
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.TestRunner.NUnitExtensions.Runner;
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using UnityEngine.TestTools.TestRunner;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal class PlayModeRunTask : TestTaskBase
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{
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public PlayModeRunTask()
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{
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SupportsResumingEnumerator = true;
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}
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public override IEnumerator Execute(TestJobData testJobData)
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{
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yield return null; // Allow for setting the test job data after a resume.
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// Saving of the scene causes serialization of the runner, so the events needs to be resubscribed. This is temporary for now.
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// Wait for the active controller
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while (PlaymodeTestsController.ActiveController == null)
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{
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yield return null;
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}
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var controller = PlaymodeTestsController.ActiveController;
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if (controller.m_Runner != null && controller.m_Runner.IsTestComplete)
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{
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//Already finished, likely zero tests.
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testJobData.RunStartedEvent.Invoke(controller.m_Runner.LoadedTest);
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testJobData.RunFinishedEvent.Invoke(controller.m_Runner.Result);
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yield break;
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}
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controller.runStartedEvent.AddListener(testJobData.RunStartedEvent.Invoke);
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controller.testStartedEvent.AddListener(testJobData.TestStartedEvent.Invoke);
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controller.testFinishedEvent.AddListener(testJobData.TestFinishedEvent.Invoke);
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controller.runFinishedEvent.AddListener(testJobData.RunFinishedEvent.Invoke);
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controller.RunInfrastructureHasRegistered = true;
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var runDone = false;
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controller.runFinishedEvent.AddListener((_) =>
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{
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runDone = true;
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});
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while (!runDone)
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{
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yield return null;
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}
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yield return null;
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}
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}
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}
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