forked from BilalY/Rasagar
81 lines
2.3 KiB
C#
81 lines
2.3 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using System.Linq;
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namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
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{
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internal abstract class TestTaskBase
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{
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public ErrorRunMode RunOnError = ErrorRunMode.DoNotRunOnError;
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public bool RerunAfterResume;
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public bool RerunAfterEnteredEditMode;
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public bool SupportsResumingEnumerator;
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public bool RunOnCancel;
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public bool CanRunInstantly = true;
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public abstract IEnumerator Execute(TestJobData testJobData);
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public enum ErrorRunMode
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{
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DoNotRunOnError,
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RunOnlyOnError,
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RunAlways
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}
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public virtual string GetName()
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{
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return GetType().Name;
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}
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public string GetTitle()
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{
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var name = GetName();
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if (name.EndsWith("Task")) // Trim away the Task part of the title in the end.
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{
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name = name.Substring(0, name.Length - 4);
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}
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var title = string.Empty;
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for (var i = 0; i < name.Length; i++)
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{
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var nameChar = name[i];
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if (i == 0 || (nameChar >= 'a' && nameChar <= 'z'))
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{
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title += nameChar;
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}
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else
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{
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title += " " + nameChar;
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}
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}
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return title;
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}
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public bool ShouldExecute(TaskInfo taskInfo)
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{
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switch (taskInfo.taskMode)
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{
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case TaskMode.Error:
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return RunOnError == ErrorRunMode.RunAlways || RunOnError == ErrorRunMode.RunOnlyOnError;
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case TaskMode.Resume:
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return RerunAfterResume;
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case TaskMode.EnteredEditMode:
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return RerunAfterEnteredEditMode;
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case TaskMode.Canceled:
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return RunOnCancel;
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default:
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return RunOnError != ErrorRunMode.RunOnlyOnError;
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}
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}
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protected static bool IsAutomated()
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{
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var commandLineArgs = Environment.GetCommandLineArgs();
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return commandLineArgs.Contains("-automated");
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}
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}
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}
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