forked from BilalY/Rasagar
30 lines
761 B
C#
30 lines
761 B
C#
using System;
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using NUnit.Framework;
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using NUnit.Framework.Interfaces;
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namespace UnityEngine.TestTools.TestRunner
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{
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internal class UnityTestTimeoutException : ResultStateException
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{
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public UnityTestTimeoutException(int timeout)
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: base(BuildMessage(timeout))
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{
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}
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private static string BuildMessage(int timeout)
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{
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return string.Format("Timeout value of {0} ms was exceeded. If this is intended, increase the timeout value using a TimeoutAttribute.", timeout);
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}
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public override ResultState ResultState
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{
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get { return ResultState.Failure; }
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}
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public override string StackTrace
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{
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get { return ""; }
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}
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}
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}
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