forked from BilalY/Rasagar
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System;
|
|
using NUnit.Framework;
|
|
|
|
namespace UnityEngine.TestTools
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="UnitySetUpAttribute"/> and `UnityTearDown` attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8).
|
|
/// <example>
|
|
/// <code>
|
|
///public class SetUpTearDownExample
|
|
/// {
|
|
/// [UnitySetUp]
|
|
/// public IEnumerator SetUp()
|
|
/// {
|
|
/// yield return new EnterPlayMode();
|
|
/// }
|
|
///
|
|
/// [Test]
|
|
/// public void MyTest()
|
|
/// {
|
|
/// Debug.Log("This runs inside playmode");
|
|
/// }
|
|
///
|
|
/// [UnityTearDown]
|
|
/// public IEnumerator TearDown()
|
|
/// {
|
|
/// yield return new ExitPlayMode();
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
/// </summary>
|
|
[AttributeUsage(AttributeTargets.Method)]
|
|
public class UnityTearDownAttribute : NUnitAttribute
|
|
{
|
|
}
|
|
}
|