forked from BilalY/Rasagar
131 lines
3.8 KiB
C#
131 lines
3.8 KiB
C#
using System;
|
|
using System.Collections;
|
|
using NUnit.Framework.Interfaces;
|
|
|
|
namespace UnityEngine.TestTools
|
|
{
|
|
/// <summary>
|
|
/// An attribute can implement this interface to provide actions to execute before setup and after teardown of tests.
|
|
/// </summary>
|
|
/// <example>
|
|
/// ## IOuterUnityTestAction Example
|
|
/// <code>
|
|
/// <![CDATA[
|
|
/// using System.Collections;
|
|
/// using NUnit.Framework;
|
|
/// using NUnit.Framework.Interfaces;
|
|
/// using UnityEngine;
|
|
/// using UnityEngine.TestTools;
|
|
///
|
|
/// public class MyTestClass
|
|
/// {
|
|
/// [UnityTest, MyOuterActionAttribute]
|
|
/// public IEnumerator MyTestInsidePlaymode()
|
|
/// {
|
|
/// Assert.IsTrue(Application.isPlaying);
|
|
/// yield return null;
|
|
/// }
|
|
/// }
|
|
///
|
|
/// public class MyOuterActionAttribute : NUnitAttribute, IOuterUnityTestAction
|
|
/// {
|
|
/// public IEnumerator BeforeTest(ITest test)
|
|
/// {
|
|
/// yield return new EnterPlayMode();
|
|
/// }
|
|
///
|
|
/// public IEnumerator AfterTest(ITest test)
|
|
/// {
|
|
/// yield return new ExitPlayMode();
|
|
/// }
|
|
/// }
|
|
/// ]]>
|
|
/// </code>
|
|
/// </example>
|
|
/// <example>
|
|
/// ## Test actions with domain reload example
|
|
/// <code>
|
|
/// <![CDATA[
|
|
/// using NUnit.Framework.Interfaces;
|
|
///
|
|
///
|
|
/// public class TestActionOnSuiteAttribute : NUnitAttribute, ITestAction
|
|
/// {
|
|
/// public void BeforeTest(ITest test)
|
|
/// {
|
|
/// Debug.Log("TestAction OnSuite BeforeTest");
|
|
/// }
|
|
///
|
|
/// public void AfterTest(ITest test)
|
|
/// {
|
|
/// }
|
|
///
|
|
/// public ActionTargets Targets { get { return ActionTargets.Suite; } }
|
|
/// }
|
|
///
|
|
/// public class TestActionOnTestAttribute : NUnitAttribute, ITestAction
|
|
/// {
|
|
/// public void BeforeTest(ITest test)
|
|
/// {
|
|
/// Debug.Log("TestAction OnTest BeforeTest");
|
|
/// }
|
|
///
|
|
/// public void AfterTest(ITest test)
|
|
/// {
|
|
/// Debug.Log("TestAction OnTest AfterTest");
|
|
/// }
|
|
///
|
|
/// public ActionTargets Targets { get { return ActionTargets.Test; } }
|
|
/// }
|
|
///
|
|
/// public class OuterTestAttribute : NUnitAttribute, IOuterUnityTestAction
|
|
/// {
|
|
/// public IEnumerator BeforeTest(ITest test)
|
|
/// {
|
|
/// Debug.Log("OuterTestAttribute BeforeTest");
|
|
/// yield return null;
|
|
/// }
|
|
///
|
|
/// public IEnumerator AfterTest(ITest test)
|
|
/// {
|
|
/// Debug.Log("OuterTestAttribute AfterTest");
|
|
/// yield return null;
|
|
/// }
|
|
/// }
|
|
///
|
|
/// [TestActionOnSuite]
|
|
/// public class ActionOrderTestBase
|
|
/// {
|
|
/// [Test, OuterTest, TestActionOnTest]
|
|
/// public void UnitTest()
|
|
/// {
|
|
/// Debug.Log("Test");
|
|
/// }
|
|
///
|
|
/// [UnityTest, OuterTest, TestActionOnTest]
|
|
/// public IEnumerator UnityTestWithDomainReload()
|
|
/// {
|
|
/// Log("Test part 1");
|
|
/// yield return new EnterPlayMode();
|
|
/// //Domain reload
|
|
/// yield return new ExitPlayMode();
|
|
/// Log("Test part 2");
|
|
/// }
|
|
/// }
|
|
/// ]]>
|
|
/// </code>
|
|
/// </example>
|
|
public interface IOuterUnityTestAction
|
|
{
|
|
/// <summary>Executed before each test is run</summary>
|
|
/// <param name="test">The test that is going to be run.</param>
|
|
/// <returns>Enumerable collection of actions to perform before test setup.</returns>
|
|
IEnumerator BeforeTest(ITest test);
|
|
|
|
/// <summary>Executed after each test is run</summary>
|
|
/// <param name="test">The test that has just been run.</param>
|
|
/// <returns>Enumerable collection of actions to perform after test teardown.</returns>
|
|
IEnumerator AfterTest(ITest test);
|
|
}
|
|
}
|