forked from BilalY/Rasagar
66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.TestTools
|
|
{
|
|
/// <summary>
|
|
/// This is a wrapper that allows running tests on MonoBehaviour scripts. Inherits from <see cref="CustomYieldInstruction"/> `MonoBehaviourTest` is a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html) and a helper for writing MonoBehaviour tests.
|
|
/// Yield a `MonoBehaviourTest` when using the `UnityTest` attribute to instantiate the `MonoBehaviour` you wish to test and wait for it to finish running. Implement the `IMonoBehaviourTest` interface on the `MonoBehaviour` to state when the test completes.
|
|
/// </summary>
|
|
/// <typeparam name="T">A MonoBehaviour component created for the test and attached to the tests [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html).</typeparam>
|
|
public class MonoBehaviourTest<T> : CustomYieldInstruction where T : MonoBehaviour, IMonoBehaviourTest
|
|
{
|
|
/// <summary>
|
|
/// A MonoBehaviour component created for the test and attached to the test's [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html).
|
|
/// </summary>
|
|
public T component { get; }
|
|
/// <summary>
|
|
/// A `GameObject` created as a container for the test component.
|
|
/// </summary>
|
|
public GameObject gameObject { get { return component.gameObject; } }
|
|
/// <summary>
|
|
/// Initializes and returns an instance of MonoBehaviourTest.
|
|
/// </summary>
|
|
/// <param name="dontDestroyOnLoad"></param>
|
|
/// <example>
|
|
/// <code>
|
|
/// [UnityTest]
|
|
/// public IEnumerator MonoBehaviourTest_Works()
|
|
/// {
|
|
/// yield return new MonoBehaviourTest<MyMonoBehaviourTest>();
|
|
/// }
|
|
///
|
|
/// public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest
|
|
/// {
|
|
/// private int frameCount;
|
|
/// public bool IsTestFinished
|
|
/// {
|
|
/// get { return frameCount > 10; }
|
|
/// }
|
|
///
|
|
/// void Update()
|
|
/// {
|
|
/// frameCount++;
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
public MonoBehaviourTest(bool dontDestroyOnLoad = true)
|
|
{
|
|
var go = new GameObject("MonoBehaviourTest: " + typeof(T).FullName);
|
|
component = go.AddComponent<T>();
|
|
if (dontDestroyOnLoad)
|
|
{
|
|
Object.DontDestroyOnLoad(go);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// (Inherited) Returns `true`` if the test is not finished yet, which keeps the coroutine suspended
|
|
/// </summary>
|
|
public override bool keepWaiting
|
|
{
|
|
get { return !component.IsTestFinished; }
|
|
}
|
|
}
|
|
}
|