forked from BilalY/Rasagar
418 lines
16 KiB
C#
418 lines
16 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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/// <summary>
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/// The user-defined options for drawing a track."
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/// </summary>
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public struct TrackDrawOptions
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{
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/// <summary>
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/// Text that indicates if the track should display an error.
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/// </summary>
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/// <remarks>
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/// If the error text is not empty or null, then the track displays a warning. The error text is used as the tooltip.
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/// </remarks>
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public string errorText { get; set; }
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/// <summary>
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/// The highlight color of the track.
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/// </summary>
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public Color trackColor { get; set; }
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/// <summary>
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/// The minimum height of the track.
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/// </summary>
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public float minimumHeight { get; set; }
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/// <summary>
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/// The icon displayed on the track header.
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/// </summary>
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/// <remarks>
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/// If this value is null, then the default icon for the track is used.
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/// </remarks>
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public Texture2D icon { get; set; }
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/// <summary>
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/// Indicates whether this instance and a specified object are equal.
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/// </summary>
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/// <param name="obj">The object to compare with the current instance.</param>
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/// <returns>Returns <c>true</c> if <paramref name="obj"/> and this instance are the same type and represent the same value.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is TrackDrawOptions))
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return false;
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return Equals((TrackDrawOptions)obj);
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}
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/// <summary>
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/// Compares this object with another <c>TrackDrawOptions</c>.
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/// </summary>
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/// <param name="other">The object to compare with.</param>
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/// <returns>Returns true if <c>this</c> and <paramref name="other"/> are equal.</returns>
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public bool Equals(TrackDrawOptions other)
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{
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return errorText == other.errorText &&
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trackColor == other.trackColor &&
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minimumHeight == other.minimumHeight &&
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icon == other.icon;
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}
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>A 32-bit signed integer that is the hash code for this instance.</returns>
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public override int GetHashCode()
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{
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return HashUtility.CombineHash(
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errorText != null ? errorText.GetHashCode() : 0,
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trackColor.GetHashCode(),
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minimumHeight.GetHashCode(),
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icon != null ? icon.GetHashCode() : 0
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);
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}
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/// <summary>
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/// Compares two <c>TrackDrawOptions</c> objects.
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/// </summary>
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/// <param name="options1">The first object.</param>
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/// <param name="options2">The second object.</param>
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/// <returns>Returns true if they are equal.</returns>
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public static bool operator ==(TrackDrawOptions options1, TrackDrawOptions options2)
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{
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return options1.Equals(options2);
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}
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/// <summary>
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/// Compares two <c>TrackDrawOptions</c> objects.
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/// </summary>
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/// <param name="options1">The first object.</param>
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/// <param name="options2">The second object.</param>
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/// <returns>Returns true if they are not equal.</returns>
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public static bool operator !=(TrackDrawOptions options1, TrackDrawOptions options2)
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{
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return !options1.Equals(options2);
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}
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}
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/// <summary>
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/// The errors displayed for the track binding.
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/// </summary>
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public enum TrackBindingErrors
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{
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/// <summary>
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/// Select no errors.
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/// </summary>
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None = 0,
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/// <summary>
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/// The bound GameObject is disabled.
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/// </summary>
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BoundGameObjectDisabled = 1 << 0,
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/// <summary>
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/// The bound GameObject does not have a valid component.
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/// </summary>
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NoValidComponent = 1 << 1,
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/// <summary>
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/// The bound Object is a disabled Behaviour.
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/// </summary>
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BehaviourIsDisabled = 1 << 2,
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/// <summary>
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/// The bound Object is not of the correct type.
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/// </summary>
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InvalidBinding = 1 << 3,
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/// <summary>
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/// The bound Object is part of a prefab, and not an instance.
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/// </summary>
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PrefabBound = 1 << 4,
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/// <summary>
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/// Select all errors.
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/// </summary>
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All = Int32.MaxValue
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}
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/// <summary>
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/// Use this class to customize track types in the TimelineEditor.
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/// </summary>
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public class TrackEditor
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{
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static readonly string k_BoundGameObjectDisabled = L10n.Tr("The bound GameObject is disabled.");
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static readonly string k_NoValidComponent = L10n.Tr("Could not find appropriate component on this gameObject");
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static readonly string k_RequiredComponentIsDisabled = L10n.Tr("The component is disabled");
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static readonly string k_InvalidBinding = L10n.Tr("The bound object is not the correct type.");
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static readonly string k_PrefabBound = L10n.Tr("The bound object is a Prefab");
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readonly Dictionary<TrackAsset, System.Type> m_BindingCache = new Dictionary<TrackAsset, System.Type>();
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/// <summary>
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/// The default height of a track.
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/// </summary>
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public static readonly float DefaultTrackHeight = 30.0f;
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/// <summary>
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/// The minimum unscaled height of a track.
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/// </summary>
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public static readonly float MinimumTrackHeight = 10.0f;
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/// <summary>
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/// The maximum height of a track.
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/// </summary>
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public static readonly float MaximumTrackHeight = 256.0f;
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/// <summary>
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/// Implement this method to override the default options for drawing a track.
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/// </summary>
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/// <param name="track">The track from which track options are retrieved.</param>
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/// <param name="binding">The binding for the track.</param>
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/// <returns>The options for drawing the track.</returns>
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public virtual TrackDrawOptions GetTrackOptions(TrackAsset track, UnityEngine.Object binding)
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{
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return new TrackDrawOptions()
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{
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errorText = GetErrorText(track, binding, TrackBindingErrors.All),
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minimumHeight = DefaultTrackHeight,
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trackColor = GetTrackColor(track),
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icon = null
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};
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}
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/// <summary>
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/// Gets the error text for the specified track.
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/// </summary>
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/// <param name="track">The track to retrieve options for.</param>
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/// <param name="boundObject">The binding for the track.</param>
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/// <param name="detectErrors">The errors to check for.</param>
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/// <returns>An error to be displayed on the track, or string.Empty if there is no error.</returns>
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public string GetErrorText(TrackAsset track, UnityEngine.Object boundObject, TrackBindingErrors detectErrors)
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{
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if (track == null || boundObject == null)
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return string.Empty;
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var bindingType = GetBindingType(track);
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if (bindingType != null)
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{
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// bound to a prefab asset
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if (HasFlag(detectErrors, TrackBindingErrors.PrefabBound) && PrefabUtility.IsPartOfPrefabAsset(boundObject))
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{
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return k_PrefabBound;
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}
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// If we are a component, allow for bound game objects (legacy)
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if (typeof(Component).IsAssignableFrom(bindingType))
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{
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var gameObject = boundObject as GameObject;
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var component = boundObject as Component;
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if (component != null)
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gameObject = component.gameObject;
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// game object is bound with no component
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if (HasFlag(detectErrors, TrackBindingErrors.NoValidComponent) && gameObject != null && component == null)
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{
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component = gameObject.GetComponent(bindingType);
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if (component == null)
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{
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return k_NoValidComponent;
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}
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}
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// attached gameObject is disables (ignores Activation Track)
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if (HasFlag(detectErrors, TrackBindingErrors.BoundGameObjectDisabled) && gameObject != null && !gameObject.activeInHierarchy)
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{
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return k_BoundGameObjectDisabled;
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}
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// component is disabled
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var behaviour = component as Behaviour;
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if (HasFlag(detectErrors, TrackBindingErrors.BehaviourIsDisabled) && behaviour != null && !behaviour.enabled)
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{
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return k_RequiredComponentIsDisabled;
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}
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// mismatched binding
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if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && component != null && !bindingType.IsAssignableFrom(component.GetType()))
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{
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return k_InvalidBinding;
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}
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}
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// Mismatched binding (non-component)
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else if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && !bindingType.IsAssignableFrom(boundObject.GetType()))
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{
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return k_InvalidBinding;
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}
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}
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return string.Empty;
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}
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/// <summary>
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/// Gets the color information of a track.
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/// </summary>
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/// <param name="track"></param>
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/// <returns>Returns the color for the specified track.</returns>
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public Color GetTrackColor(TrackAsset track)
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{
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return TrackResourceCache.GetTrackColor(track);
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}
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/// <summary>
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/// Gets the binding type for a track.
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/// </summary>
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/// <param name="track">The track to retrieve the binding type from.</param>
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/// <returns>Returns the binding type for the specified track. Returns null if the track does not have binding.</returns>
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public System.Type GetBindingType(TrackAsset track)
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{
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if (track == null)
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return null;
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if (m_BindingCache.TryGetValue(track, out var result))
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return result;
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result = track.outputs.Select(x => x.outputTargetType).FirstOrDefault();
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m_BindingCache[track] = result;
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return result;
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}
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/// <summary>
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/// Callback for when a track is created.
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/// </summary>
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/// <param name="track">The track that is created.</param>
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/// <param name="copiedFrom">The source that the track is copied from. This can be set to null if the track is not a copy.</param>
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public virtual void OnCreate(TrackAsset track, TrackAsset copiedFrom)
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{
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}
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/// <summary>
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/// Callback for when a track is changed.
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/// </summary>
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/// <param name="track">The track that is changed.</param>
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public virtual void OnTrackChanged(TrackAsset track)
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{
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}
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static bool HasFlag(TrackBindingErrors errors, TrackBindingErrors flag)
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{
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return (errors & flag) != 0;
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}
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/// <summary>
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/// Override this method to validate if a binding for <paramref name="track"/>
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/// can be determined from <paramref name="candidate"/>.
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///
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/// The default implementation of this method will return true if
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/// - <paramref name="candidate"/> is not null or,
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/// - <paramref name="candidate"/> is not part of a Prefab Asset or,
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/// - <paramref name="candidate"/> is a Component that can be bound to <paramref name="track"/>
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/// </summary>
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/// <param name="candidate"></param>
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/// <param name="track">TBD</param>
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/// <returns>True if a binding can be determined from <paramref name="candidate"/>.</returns>
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/// <seealso cref="UnityEngine.Timeline.TrackBindingTypeAttribute"/>
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/// <seealso cref="UnityEngine.Timeline.TrackAsset"/>
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public virtual bool IsBindingAssignableFrom(UnityEngine.Object candidate, TrackAsset track)
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{
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var action = BindingUtility.GetBindingAction(GetBindingType(track), candidate);
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return action != BindingUtility.BindingAction.DoNotBind;
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}
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/// <summary>
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/// Override this method to determine which object to bind to <paramref name="track"/>.
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/// A binding object should be determined from <paramref name="candidate"/>.
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///
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/// By default, the `TrackBindingType` attribute from <paramref name="track"/> will be used to determine the binding.
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/// </summary>
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/// <param name="candidate">The source object from which a track binding should be determined.</param>
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/// <param name="track">The track to bind an object to.</param>
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/// <returns>The object to bind to <paramref name="track"/>.</returns>
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/// <seealso cref="UnityEngine.Timeline.TrackBindingTypeAttribute"/>
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/// <seealso cref="UnityEngine.Timeline.TrackAsset"/>
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public virtual UnityEngine.Object GetBindingFrom(UnityEngine.Object candidate, TrackAsset track)
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{
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Type bindingType = GetBindingType(track);
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BindingUtility.BindingAction action = BindingUtility.GetBindingAction(bindingType, candidate);
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return BindingUtility.GetBinding(action, candidate, bindingType);
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}
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}
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static class TrackEditorExtension
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{
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public static bool SupportsBindingAssign(this TrackEditor editor)
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{
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return TypeUtility.HasOverrideMethod(editor.GetType(), nameof(TrackEditor.GetBindingFrom));
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}
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public static void OnCreate_Safe(this TrackEditor editor, TrackAsset track, TrackAsset copiedFrom)
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{
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try
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{
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editor.OnCreate(track, copiedFrom);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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public static TrackDrawOptions GetTrackOptions_Safe(this TrackEditor editor, TrackAsset track, UnityEngine.Object binding)
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{
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try
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{
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return editor.GetTrackOptions(track, binding);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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return CustomTimelineEditorCache.GetDefaultTrackEditor().GetTrackOptions(track, binding);
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}
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}
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public static UnityEngine.Object GetBindingFrom_Safe(this TrackEditor editor, UnityEngine.Object candidate, TrackAsset track)
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{
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try
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{
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return editor.GetBindingFrom(candidate, track);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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return candidate;
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}
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}
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public static bool IsBindingAssignableFrom_Safe(this TrackEditor editor, UnityEngine.Object candidate, TrackAsset track)
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{
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try
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{
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return editor.IsBindingAssignableFrom(candidate, track);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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return false;
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}
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}
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public static void OnTrackChanged_Safe(this TrackEditor editor, TrackAsset track)
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{
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try
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{
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editor.OnTrackChanged(track);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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}
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