forked from BilalY/Rasagar
313 lines
9.5 KiB
C#
313 lines
9.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class MoveItemHandler : IAttractable, IAttractionHandler
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{
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bool m_Grabbing;
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MovingItems m_LeftMostMovingItems;
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MovingItems m_RightMostMovingItems;
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HashSet<TimelineItemGUI> m_ItemGUIs;
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ItemsGroup m_ItemsGroup;
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public TrackAsset targetTrack { get; private set; }
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public bool allowTrackSwitch { get; private set; }
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int m_GrabbedModalUndoGroup = -1;
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readonly WindowState m_State;
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public MovingItems[] movingItems { get; private set; }
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public MoveItemHandler(WindowState state)
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{
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m_State = state;
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}
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public void Grab(IEnumerable<ITimelineItem> items, TrackAsset referenceTrack)
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{
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Grab(items, referenceTrack, Vector2.zero);
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}
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public void Grab(IEnumerable<ITimelineItem> items, TrackAsset referenceTrack, Vector2 mousePosition)
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{
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if (items == null) return;
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items = items.ToArray(); // Cache enumeration result
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if (!items.Any()) return;
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m_GrabbedModalUndoGroup = Undo.GetCurrentGroup();
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var trackItems = items.GroupBy(c => c.parentTrack).ToArray();
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var trackItemsCount = trackItems.Length;
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var tracks = items.Select(c => c.parentTrack).Where(x => x != null).Distinct();
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movingItems = new MovingItems[trackItemsCount];
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allowTrackSwitch = trackItemsCount == 1 && !trackItems.SelectMany(x => x).Any(x => x is MarkerItem); // For now, track switch is only supported when all items are on the same track and there are no items
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// one push per track handles all the clips on the track
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UndoExtensions.RegisterTracks(tracks, L10n.Tr("Move Items"));
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foreach (var sourceTrack in tracks)
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{
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// push all markers on the track because of ripple
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UndoExtensions.RegisterMarkers(sourceTrack.GetMarkers(), L10n.Tr("Move Items"));
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}
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for (var i = 0; i < trackItemsCount; ++i)
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{
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var track = trackItems[i].Key;
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var grabbedItems = new MovingItems(m_State, track, trackItems[i].ToArray(), referenceTrack, mousePosition, allowTrackSwitch);
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movingItems[i] = grabbedItems;
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}
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m_LeftMostMovingItems = null;
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m_RightMostMovingItems = null;
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foreach (var grabbedTrackItems in movingItems)
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{
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if (m_LeftMostMovingItems == null || m_LeftMostMovingItems.start > grabbedTrackItems.start)
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m_LeftMostMovingItems = grabbedTrackItems;
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if (m_RightMostMovingItems == null || m_RightMostMovingItems.end < grabbedTrackItems.end)
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m_RightMostMovingItems = grabbedTrackItems;
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}
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m_ItemGUIs = new HashSet<TimelineItemGUI>();
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m_ItemsGroup = new ItemsGroup(items);
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foreach (var item in items)
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m_ItemGUIs.Add(item.gui);
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targetTrack = referenceTrack;
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EditMode.BeginMove(this);
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m_Grabbing = true;
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}
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public void Drop()
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{
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if (IsValidDrop())
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{
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foreach (var grabbedItems in movingItems)
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{
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var track = grabbedItems.targetTrack;
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UndoExtensions.RegisterTrack(track, L10n.Tr("Move Items"));
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if (EditModeUtils.IsInfiniteTrack(track) && grabbedItems.clips.Any())
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((AnimationTrack)track).ConvertToClipMode();
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}
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EditMode.FinishMove();
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Done();
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}
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else
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{
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Cancel();
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}
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EditMode.ClearEditMode();
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}
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bool IsValidDrop()
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{
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return movingItems.All(g => g.canDrop);
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}
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void Cancel()
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{
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if (!m_Grabbing)
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return;
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// TODO fix undo reselection persistency
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// identify the clips by their playable asset, since that reference will survive the undo
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// This is a workaround, until a more persistent fix for selection of clips across Undo can be found
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var assets = movingItems.SelectMany(x => x.clips).Select(x => x.asset);
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Undo.RevertAllDownToGroup(m_GrabbedModalUndoGroup);
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// reselect the clips from the original clip
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var clipsToSelect = movingItems.Select(x => x.originalTrack).SelectMany(x => x.GetClips()).Where(x => assets.Contains(x.asset)).ToArray();
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SelectionManager.RemoveTimelineSelection();
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foreach (var c in clipsToSelect)
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SelectionManager.Add(c);
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Done();
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}
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void Done()
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{
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foreach (var movingItem in movingItems)
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{
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foreach (var item in movingItem.items)
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{
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if (item.gui != null)
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item.gui.isInvalid = false;
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}
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}
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movingItems = null;
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m_LeftMostMovingItems = null;
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m_RightMostMovingItems = null;
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m_Grabbing = false;
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m_State.Refresh();
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m_State.analytics.SendManipulationEndedEvent();
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}
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public double start { get { return m_ItemsGroup.start; } }
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public double end { get { return m_ItemsGroup.end; } }
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public bool ShouldSnapTo(ISnappable snappable)
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{
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var itemGUI = snappable as TimelineItemGUI;
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return itemGUI != null && !m_ItemGUIs.Contains(itemGUI);
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}
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public void UpdateTrackTarget(TrackAsset track)
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{
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if (!EditMode.AllowTrackSwitch())
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return;
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targetTrack = track;
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var targetTracksChanged = false;
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foreach (var grabbedItem in movingItems)
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{
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var prevTrackGUI = grabbedItem.targetTrack;
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grabbedItem.SetReferenceTrack(track);
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targetTracksChanged = grabbedItem.targetTrack != prevTrackGUI;
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}
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if (targetTracksChanged)
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EditMode.HandleTrackSwitch(movingItems);
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RefreshPreviewItems();
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m_State.rebuildGraph |= targetTracksChanged;
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}
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public void OnGUI(Event evt)
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{
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if (!m_Grabbing)
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return;
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if (evt.type != EventType.Repaint)
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return;
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var isValid = IsValidDrop();
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using (new GUIViewportScope(m_State.GetWindow().sequenceContentRect))
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{
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foreach (var grabbedClip in movingItems)
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{
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grabbedClip.RefreshBounds(m_State, evt.mousePosition);
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if (!grabbedClip.HasAnyDetachedParents())
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continue;
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grabbedClip.Draw(isValid);
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}
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if (isValid)
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{
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EditMode.DrawMoveGUI(m_State, movingItems);
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}
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else
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{
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TimelineCursors.ClearCursor();
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}
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}
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}
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public void OnAttractedEdge(IAttractable attractable, ManipulateEdges manipulateEdges, AttractedEdge edge, double time)
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{
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double offset;
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if (edge == AttractedEdge.Right)
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{
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var duration = end - start;
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var startTime = time - duration;
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startTime = EditMode.AdjustStartTime(m_State, m_RightMostMovingItems, startTime);
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offset = startTime + duration - end;
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}
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else
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{
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if (edge == AttractedEdge.Left)
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time = EditMode.AdjustStartTime(m_State, m_LeftMostMovingItems, time);
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offset = time - start;
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}
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if (start + offset < 0.0)
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offset = -start;
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if (!offset.Equals(0.0))
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{
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foreach (var grabbedClips in movingItems)
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grabbedClips.start += offset;
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EditMode.UpdateMove();
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RefreshPreviewItems();
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}
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}
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public void RefreshPreviewItems()
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{
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foreach (var movingItemsGroup in movingItems)
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{
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// Check validity
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var valid = ValidateItemDrag(movingItemsGroup);
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foreach (var item in movingItemsGroup.items)
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{
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if (item.gui != null)
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item.gui.isInvalid = !valid;
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}
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movingItemsGroup.canDrop = valid;
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}
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}
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static bool ValidateItemDrag(ItemsPerTrack itemsGroup)
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{
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//TODO-marker: this is to prevent the drag operation from being canceled when moving only markers
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if (itemsGroup.clips.Any())
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{
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if (itemsGroup.targetTrack == null)
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return false;
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if (itemsGroup.targetTrack.lockedInHierarchy)
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return false;
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if (itemsGroup.items.Any(i => !i.IsCompatibleWithTrack(itemsGroup.targetTrack)))
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return false;
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return EditMode.ValidateDrag(itemsGroup);
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}
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return true;
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}
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public void OnTrackDetach()
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{
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EditMode.OnTrackDetach(movingItems);
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}
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}
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}
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