forked from BilalY/Rasagar
21 lines
457 B
C#
21 lines
457 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
readonly struct PropertyScope : IDisposable
|
|
{
|
|
public readonly GUIContent content;
|
|
|
|
public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property)
|
|
{
|
|
content = EditorGUI.BeginProperty(totalPosition, label, property);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
EditorGUI.EndProperty();
|
|
}
|
|
}
|
|
}
|