forked from BilalY/Rasagar
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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readonly struct OverlayDrawer
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{
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enum OverlayType
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{
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BackgroundColor,
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BackgroundTexture,
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TextBox
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}
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readonly OverlayType m_Type;
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readonly Rect m_Rect;
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readonly string m_Text;
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readonly Texture2D m_Texture;
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readonly Color m_Color;
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readonly GUIStyle m_BackgroundTextStyle;
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readonly GUIStyle m_TextStyle;
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OverlayDrawer(Rect rectangle, Color backgroundColor)
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{
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m_Type = OverlayType.BackgroundColor;
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m_Rect = rectangle;
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m_Color = backgroundColor;
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m_Text = string.Empty;
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m_Texture = null;
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m_BackgroundTextStyle = null;
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m_TextStyle = null;
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}
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OverlayDrawer(Rect rectangle, Texture2D backTexture)
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{
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m_Type = OverlayType.BackgroundTexture;
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m_Rect = rectangle;
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m_Color = Color.clear;
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m_Text = string.Empty;
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m_Texture = backTexture;
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m_BackgroundTextStyle = null;
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m_TextStyle = null;
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}
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OverlayDrawer(Rect rectangle, string msg, GUIStyle textStyle, Color textColor, Color bgTextColor, GUIStyle bgTextStyle)
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{
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m_Type = OverlayType.TextBox;
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m_Rect = rectangle;
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m_Text = msg;
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m_TextStyle = textStyle;
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m_TextStyle.normal.textColor = textColor;
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m_BackgroundTextStyle = bgTextStyle;
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m_BackgroundTextStyle.normal.textColor = bgTextColor;
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m_Texture = null;
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m_Color = Color.clear;
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}
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public static OverlayDrawer CreateColorOverlay(Rect rectangle, Color backgroundColor)
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{
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return new OverlayDrawer(rectangle, backgroundColor);
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}
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public static OverlayDrawer CreateTextureOverlay(Rect rectangle, Texture2D backTexture)
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{
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return new OverlayDrawer(rectangle, backTexture);
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}
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public static OverlayDrawer CreateTextBoxOverlay(Rect rectangle, string msg, GUIStyle textStyle, Color textColor, Color bgTextColor, GUIStyle bgTextStyle)
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{
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return new OverlayDrawer(rectangle, msg, textStyle, textColor, bgTextColor, bgTextStyle);
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}
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public void Draw()
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{
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Rect overlayRect = GUIClip.Clip(m_Rect);
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switch (m_Type)
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{
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case OverlayType.BackgroundColor:
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EditorGUI.DrawRect(overlayRect, m_Color);
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break;
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case OverlayType.BackgroundTexture:
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Graphics.DrawTextureRepeated(overlayRect, m_Texture);
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break;
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case OverlayType.TextBox:
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{
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using (new GUIColorOverride(m_BackgroundTextStyle.normal.textColor))
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GUI.Box(overlayRect, GUIContent.none, m_BackgroundTextStyle);
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Graphics.ShadowLabel(overlayRect, GUIContent.Temp(m_Text), m_TextStyle, m_TextStyle.normal.textColor, Color.black);
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break;
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}
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}
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}
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}
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}
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