forked from BilalY/Rasagar
46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Timeline.Samples
|
|
{
|
|
// Custom property drawer that draws all child properties inline
|
|
[CustomPropertyDrawer(typeof(NoFoldOutAttribute))]
|
|
public class NoFoldOutPropertyDrawer : PropertyDrawer
|
|
{
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
if (!property.hasChildren)
|
|
return base.GetPropertyHeight(property, label);
|
|
property.isExpanded = true;
|
|
return EditorGUI.GetPropertyHeight(property, label, true) -
|
|
EditorGUI.GetPropertyHeight(property, label, false);
|
|
}
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
if (!property.hasChildren)
|
|
EditorGUI.PropertyField(position, property, label);
|
|
else
|
|
{
|
|
SerializedProperty iter = property.Copy();
|
|
var nextSibling = property.Copy();
|
|
nextSibling.Next(false);
|
|
property.Next(true);
|
|
do
|
|
{
|
|
// We need to check against nextSibling to properly stop
|
|
// otherwise we will draw properties that are not child of this
|
|
// foldout.
|
|
if (SerializedProperty.EqualContents(property, nextSibling))
|
|
break;
|
|
float height = EditorGUI.GetPropertyHeight(property, property.hasVisibleChildren);
|
|
position.height = height;
|
|
EditorGUI.PropertyField(position, property, property.hasVisibleChildren);
|
|
position.y = position.y + height;
|
|
}
|
|
while (property.NextVisible(false));
|
|
}
|
|
}
|
|
}
|
|
}
|