forked from BilalY/Rasagar
1.5 KiB
1.5 KiB
3D Text GameObjects
By default, a TextMesh Pro 3D Text GameObject has the following components:
- Rect Transform: Controls the GameObject's position and size. For more information, see the Rect Transform documentation in the Unity Manual.
Note
Note: If you want to use the Rect Transform component's anchoring system, the TextMesh Pro component's parent GameObject must also have a Rect Transform component.
- Mesh Renderer: Renders the GameObject. For more information, see the Mesh Renderer documentation in the Unity Manual.
- TextMesh Pro UGUI (Script): Contains the text to display, and the properties that control its appearance and behavior. These properties are described below.
- Material: A Unity material that uses one of the TextMesh Pro shaders to further control the text's appearance. For more information see the Shaders section.