forked from BilalY/Rasagar
89 lines
3.9 KiB
C#
89 lines
3.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.TextCore;
|
|
using UnityEditor;
|
|
using System.Collections.Generic;
|
|
|
|
|
|
namespace TMPro.EditorUtilities
|
|
{
|
|
|
|
[CustomPropertyDrawer(typeof(TMP_SpriteGlyph))]
|
|
public class TMP_SpriteGlyphPropertyDrawer : PropertyDrawer
|
|
{
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
SerializedProperty prop_GlyphIndex = property.FindPropertyRelative("m_Index");
|
|
SerializedProperty prop_GlyphMetrics = property.FindPropertyRelative("m_Metrics");
|
|
SerializedProperty prop_GlyphRect = property.FindPropertyRelative("m_GlyphRect");
|
|
SerializedProperty prop_Scale = property.FindPropertyRelative("m_Scale");
|
|
SerializedProperty prop_AtlasIndex = property.FindPropertyRelative("m_AtlasIndex");
|
|
|
|
GUIStyle style = new GUIStyle(EditorStyles.label);
|
|
style.richText = true;
|
|
|
|
Rect rect = new Rect(position.x + 70, position.y, position.width, 49);
|
|
|
|
// Draw GlyphRect
|
|
EditorGUI.PropertyField(rect, prop_GlyphRect);
|
|
|
|
// Draw GlyphMetrics
|
|
rect.y += 45;
|
|
EditorGUI.PropertyField(rect, prop_GlyphMetrics);
|
|
|
|
EditorGUIUtility.labelWidth = 40f;
|
|
EditorGUI.PropertyField(new Rect(rect.x, rect.y + 65, 75, 18), prop_Scale, new GUIContent("Scale:"));
|
|
|
|
EditorGUIUtility.labelWidth = 74f;
|
|
EditorGUI.PropertyField(new Rect(rect.x + 85, rect.y + 65, 95, 18), prop_AtlasIndex, new GUIContent("Atlas Index:"));
|
|
|
|
DrawGlyph(position, property);
|
|
|
|
int spriteCharacterIndex;
|
|
int.TryParse(property.displayName.Split(' ')[1], out spriteCharacterIndex);
|
|
|
|
EditorGUI.LabelField(new Rect(position.x, position.y + 5, 64f, 18f), new GUIContent("#" + spriteCharacterIndex), style);
|
|
|
|
float labelWidthID = GUI.skin.label.CalcSize(new GUIContent("ID: " + prop_GlyphIndex.intValue)).x;
|
|
EditorGUI.LabelField(new Rect(position.x + (64 - labelWidthID) / 2, position.y + 110, 64f, 18f), new GUIContent("ID: <color=#FFFF80>" + prop_GlyphIndex.intValue + "</color>"), style);
|
|
}
|
|
|
|
void DrawGlyph(Rect position, SerializedProperty property)
|
|
{
|
|
// Get a reference to the sprite texture
|
|
Texture tex = property.serializedObject.FindProperty("spriteSheet").objectReferenceValue as Texture;
|
|
|
|
// Return if we don't have a texture assigned to the sprite asset.
|
|
if (tex == null)
|
|
{
|
|
Debug.LogWarning("Please assign a valid Sprite Atlas texture to the [" + property.serializedObject.targetObject.name + "] Sprite Asset.", property.serializedObject.targetObject);
|
|
return;
|
|
}
|
|
|
|
Vector2 spriteTexPosition = new Vector2(position.x, position.y);
|
|
Vector2 spriteSize = new Vector2(65, 65);
|
|
GlyphRect glyphRect = TMP_PropertyDrawerUtilities.GetGlyphRectFromGlyphSerializedProperty(property);
|
|
|
|
if (glyphRect.width >= glyphRect.height)
|
|
{
|
|
spriteSize.y = glyphRect.height * spriteSize.x / glyphRect.width;
|
|
spriteTexPosition.y += (spriteSize.x - spriteSize.y) / 2;
|
|
}
|
|
else
|
|
{
|
|
spriteSize.x = glyphRect.width * spriteSize.y / glyphRect.height;
|
|
spriteTexPosition.x += (spriteSize.y - spriteSize.x) / 2;
|
|
}
|
|
|
|
// Compute the normalized texture coordinates
|
|
Rect texCoords = new Rect((float)glyphRect.x / tex.width, (float)glyphRect.y / tex.height, (float)glyphRect.width / tex.width, (float)glyphRect.height / tex.height);
|
|
GUI.DrawTextureWithTexCoords(new Rect(spriteTexPosition.x + 5, spriteTexPosition.y + 32f, spriteSize.x, spriteSize.y), tex, texCoords, true);
|
|
}
|
|
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
return 130f;
|
|
}
|
|
|
|
}
|
|
}
|