forked from BilalY/Rasagar
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEngine.UI;
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public class ParentCanvasIsSane
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{
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GameObject rootCanvas;
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GameObject rootObject;
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GameObject child1;
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CanvasGroup c1CanvasGroup;
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GameObject child2;
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GameObject child3;
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[SetUp]
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public void TestSetup()
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{
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// root GO
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// root Canvas
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// L child1 GO (RectTransform, CanvasGroup)
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// L child2 GO (RectTransform)
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// L child3 GO (Image)
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rootCanvas = new GameObject("root Canvas");
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rootCanvas.AddComponent<Canvas>();
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rootCanvas.AddComponent<CanvasScaler>();
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rootObject = new GameObject("root GO");
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child1 = new GameObject("child1 GO");
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child1.AddComponent<RectTransform>();
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c1CanvasGroup = child1.AddComponent<CanvasGroup>();
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child2 = new GameObject("child2 GO");
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child2.AddComponent<RectTransform>();
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child3 = new GameObject("child3 GO");
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child3.AddComponent<Image>();
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child3.transform.SetParent(child2.transform);
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child2.transform.SetParent(child1.transform);
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child1.transform.SetParent(rootCanvas.transform);
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}
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[UnityTest]
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public IEnumerator RecalculatingAlphaOnReparentedInactiveObjectsDoesNotCrash()
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{
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Assert.IsNotNull(child3.GetComponent<CanvasRenderer>());
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c1CanvasGroup.alpha = 0.5f;
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child1.SetActive(false);
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child1.transform.SetParent(rootObject.transform, true);
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// This will crash if child3.GetComponent<CanvasRenderer>().m_ParentCanvas is not null.
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yield return null;
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}
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}
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