forked from BilalY/Rasagar
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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using UnityEditor;
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public class NestedCanvas : IPrebuildSetup
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{
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Object m_GO1;
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Object m_GO2;
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const string kPrefabPath = "Assets/Resources/NestedCanvasPrefab.prefab";
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("RootGO");
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var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasGroup));
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rootCanvasGO.transform.SetParent(rootGO.transform);
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var nestedCanvas = new GameObject("Nested Canvas", typeof(Canvas), typeof(Image));
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nestedCanvas.transform.SetParent(rootCanvasGO.transform);
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var nestedCanvasCamera = new GameObject("Nested Canvas Camera", typeof(Camera));
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nestedCanvasCamera.transform.SetParent(rootCanvasGO.transform);
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var rootCanvas = rootCanvasGO.GetComponent<Canvas>();
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rootCanvas.renderMode = RenderMode.WorldSpace;
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rootCanvas.worldCamera = nestedCanvasCamera.GetComponent<Camera>();
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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[UnityTest]
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[Description("[UI] Button does not interact after nested canvas is used(case 892913)")]
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public IEnumerator WorldCanvas_CanFindCameraAfterDisablingAndEnablingRootCanvas()
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{
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m_GO1 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
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yield return null;
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var nestedCanvasGo = GameObject.Find("Nested Canvas");
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var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
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Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after loading the scene.");
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nestedCanvasGo.transform.parent.gameObject.SetActive(false);
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nestedCanvasGo.transform.parent.gameObject.SetActive(true);
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Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after the parent canvas has been re-enabled.");
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}
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[UnityTest]
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public IEnumerator WorldCanvas_CanFindTheSameCameraAfterDisablingAndEnablingRootCanvas()
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{
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m_GO2 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
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yield return null;
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var nestedCanvasGo = GameObject.Find("Nested Canvas");
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var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
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var worldCamera = nestedCanvas.worldCamera;
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nestedCanvasGo.transform.parent.gameObject.SetActive(false);
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nestedCanvasGo.transform.parent.gameObject.SetActive(true);
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Assert.AreEqual(worldCamera, nestedCanvas.worldCamera, "Expected the same world camera to be returned after the root canvas was disabled and then re-enabled.");
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}
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[UnityTest]
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public IEnumerator NestedCanvasHasProperInheritedAlpha()
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{
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GameObject root = (GameObject)Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
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CanvasGroup group = root.GetComponentInChildren<CanvasGroup>();
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Image image = root.GetComponentInChildren<Image>();
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group.alpha = 0.5f;
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yield return null;
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Assert.True(image.canvasRenderer.GetInheritedAlpha() == 0.5f);
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GameObject.DestroyImmediate(root);
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_GO1);
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GameObject.DestroyImmediate(m_GO2);
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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}
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