forked from BilalY/Rasagar
166 lines
6.8 KiB
C#
166 lines
6.8 KiB
C#
using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.TestTools;
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namespace LayoutTests
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{
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public class HorizontalLayoutGroupTests : IPrebuildSetup
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{
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GameObject m_PrefabRoot;
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const string kPrefabPath = "Assets/Resources/HorizontalLayoutGroupPrefab.prefab";
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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var canvasGO = new GameObject("Canvas", typeof(Canvas));
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canvasGO.transform.SetParent(rootGO.transform);
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var groupGO = new GameObject("Group", typeof(RectTransform), typeof(HorizontalLayoutGroup));
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groupGO.transform.SetParent(canvasGO.transform);
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var horizontalLayoutGroup = groupGO.GetComponent<HorizontalLayoutGroup>();
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horizontalLayoutGroup.padding = new RectOffset(2, 4, 3, 5);
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horizontalLayoutGroup.spacing = 1;
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horizontalLayoutGroup.childForceExpandWidth = false;
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horizontalLayoutGroup.childForceExpandHeight = false;
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horizontalLayoutGroup.childControlWidth = true;
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horizontalLayoutGroup.childControlHeight = true;
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var element1GO = new GameObject("Element1", typeof(RectTransform), typeof(LayoutElement));
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element1GO.transform.SetParent(groupGO.transform);
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var layoutElement1 = element1GO.GetComponent<LayoutElement>();
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layoutElement1.minWidth = 5;
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layoutElement1.minHeight = 10;
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layoutElement1.preferredWidth = 100;
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layoutElement1.preferredHeight = 50;
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layoutElement1.flexibleWidth = 0;
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layoutElement1.flexibleHeight = 0;
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var element2GO = new GameObject("Element2", typeof(RectTransform), typeof(LayoutElement));
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element2GO.transform.SetParent(groupGO.transform);
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var layoutElement2 = element2GO.GetComponent<LayoutElement>();
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layoutElement2.minWidth = 10;
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layoutElement2.minHeight = 5;
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layoutElement2.preferredWidth = -1;
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layoutElement2.preferredHeight = -1;
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layoutElement2.flexibleWidth = 0;
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layoutElement2.flexibleHeight = 0;
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var element3GO = new GameObject("Element3", typeof(RectTransform), typeof(LayoutElement));
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element3GO.transform.SetParent(groupGO.transform);
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var layoutElement3 = element3GO.GetComponent<LayoutElement>();
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layoutElement3.minWidth = 25;
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layoutElement3.minHeight = 15;
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layoutElement3.preferredWidth = 200;
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layoutElement3.preferredHeight = 80;
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layoutElement3.flexibleWidth = 1;
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layoutElement3.flexibleHeight = 1;
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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GameObject.DestroyImmediate(rootGO);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("HorizontalLayoutGroupPrefab")) as GameObject;
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}
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[TearDown]
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public void TearDown()
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{
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GameObject.DestroyImmediate(m_PrefabRoot);
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabPath);
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#endif
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}
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[Test]
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public void TestCalculateLayoutInputHorizontal()
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{
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HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
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layoutGroup.CalculateLayoutInputHorizontal();
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layoutGroup.SetLayoutHorizontal();
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layoutGroup.CalculateLayoutInputVertical();
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layoutGroup.SetLayoutVertical();
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Assert.AreEqual(48, layoutGroup.minWidth);
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Assert.AreEqual(318, layoutGroup.preferredWidth);
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Assert.AreEqual(1, layoutGroup.flexibleWidth);
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}
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[Test]
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public void TestCalculateLayoutInputVertical()
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{
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HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
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layoutGroup.CalculateLayoutInputHorizontal();
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layoutGroup.SetLayoutHorizontal();
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layoutGroup.CalculateLayoutInputVertical();
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layoutGroup.SetLayoutVertical();
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Assert.AreEqual(23, layoutGroup.minHeight);
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Assert.AreEqual(88, layoutGroup.preferredHeight);
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Assert.AreEqual(1, layoutGroup.flexibleHeight);
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Assert.AreEqual(1, layoutGroup.flexibleHeight);
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}
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[Test]
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public void TestCalculateLayoutHorizontal()
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{
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var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
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var element1GO = parentGO.GetChild(0);
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var element1Trans = element1GO.GetComponent<RectTransform>();
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var element2GO = parentGO.GetChild(1);
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var element2Trans = element2GO.GetComponent<RectTransform>();
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var element3GO = parentGO.GetChild(2);
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var element3Trans = element3GO.GetComponent<RectTransform>();
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HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
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layoutGroup.CalculateLayoutInputHorizontal();
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layoutGroup.SetLayoutHorizontal();
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layoutGroup.CalculateLayoutInputVertical();
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layoutGroup.SetLayoutVertical();
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Assert.AreEqual(13.6f, element1Trans.anchoredPosition.x, 0.1f);
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Assert.AreEqual(31.3f, element2Trans.anchoredPosition.x, 0.1f);
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Assert.AreEqual(66.6f, element3Trans.anchoredPosition.x, 0.1f);
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}
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[Test]
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public void TestCalculateLayoutHorizontalReversed()
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{
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var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
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var element1GO = parentGO.GetChild(0);
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var element1Trans = element1GO.GetComponent<RectTransform>();
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var element2GO = parentGO.GetChild(1);
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var element2Trans = element2GO.GetComponent<RectTransform>();
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var element3GO = parentGO.GetChild(2);
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var element3Trans = element3GO.GetComponent<RectTransform>();
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HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
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layoutGroup.reverseArrangement = true;
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layoutGroup.CalculateLayoutInputHorizontal();
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layoutGroup.SetLayoutHorizontal();
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layoutGroup.CalculateLayoutInputVertical();
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layoutGroup.SetLayoutVertical();
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Assert.AreEqual(84.4f, element1Trans.anchoredPosition.x, 0.1f);
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Assert.AreEqual(66.7f, element2Trans.anchoredPosition.x, 0.1f);
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Assert.AreEqual(31.4f, element3Trans.anchoredPosition.x, 0.1f);
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}
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}
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}
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