forked from BilalY/Rasagar
13 lines
549 B
Markdown
13 lines
549 B
Markdown
# Set Position (Skinned Mesh)
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Menu Path: **Position > Set Position (Skinned Mesh)**
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Use the **Set Position (Skinned Mesh)** Block to set particle positions based on the shape of a Skinned Mesh Renderer component.
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The Block calculates positions from the vertex data of the mesh, and stores the results in the [position attributes](Reference-Attributes.md).
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Note: [Velocity from Direction and Speed](Block-VelocityFromDirection&Speed(NewDirection).md) Blocks can then process the direction attribute.
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[!include[](Snippets/Block-SetPosition.md)]
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