forked from BilalY/Rasagar
2.1 KiB
2.1 KiB
Main Camera
Menu Path : Operator > BuiltIn > Main Camera
The Main Camera Operator returns available information from the current main camera. It uses an equivalent behavior to Camera.main and an integration into the active Scriptable Render Pipeline for depth buffer and color buffer access.
Operator properties
Output | Type | Description |
---|---|---|
o | Camera | Information about the main camera. |
Remarks
If the main camera is unavailable, which can occur if:
- If there is no camera GameObject tagged as MainCamera within the scene.
- You manually trigger Simulate
- It is during the prewarm update of the Visual Effect component.
If this is the case, the Camera this Operator returns has the following default values:
Property | Default value |
---|---|
Transform | Transform identity : position zero, scale one, no rotation. |
fieldOfView | 60.0 |
nearPlane | 0.3 |
farPlane | 1000 |
aspectRatio | 1.0 |
pixelDimension | (1920, 1080) |
depthBuffer | Default texture2D array (gray texture) |
colorBuffer | Default texture2D array (gray texture) |
The depthBuffer and colorBuffer textures are only available in a Scriptable Render Pipeline that implements VFXManager.SetCameraBuffer. HDRP officially supports this integration.