Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-Swizzle.md
2024-08-26 23:07:20 +03:00

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Swizzle

Menu Path : Operator > Math > Vector

The Swizzle uniform Operator rearranges the input vectors components and outputs them into an output vector, based on a swizzle Mask string.

For example, a vector of (x,y,z,w) can swizzle to (y,x,x,z).

Operator settings

Setting Type Description
Mask string The swizzle mask. This is a combination of one to four characters that can be x, y, z, or w.

Operator properties

Input Type Description
X Configurable The vector to swizzle the values of.
Output Type Description
Output Dependent The swizzled output vector (dependant on the Mask setting).
The Type changes to match the number of characters in the Mask.

Operator configuration

To view this uniform Operator's configuration, click the cog icon in the Node's header. Here you can configure the data type this Operator uses.

Available types

You can use the following types for your Input values and ports:

  • Position
  • Vector
  • Direction
  • Vector4
  • Vector3
  • Vector2
  • Float