forked from BilalY/Rasagar
966 lines
33 KiB
C#
966 lines
33 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Globalization;
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using UnityEditor.Experimental;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.VFX;
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using UnityEngine.UIElements;
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using PositionType = UnityEngine.UIElements.Position;
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namespace UnityEditor.VFX.UI
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{
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static class BoardPreferenceHelper
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{
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public enum Board
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{
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blackboard,
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componentBoard,
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profilingBoard,
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}
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const string rectPreferenceFormat = "vfx-{0}-rect";
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const string visiblePreferenceFormat = "vfx-{0}-visible";
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public static bool IsVisible(Board board, bool defaultState)
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{
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return EditorPrefs.GetBool(string.Format(visiblePreferenceFormat, board), defaultState);
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}
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public static void SetVisible(Board board, bool value)
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{
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EditorPrefs.SetBool(string.Format(visiblePreferenceFormat, board), value);
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}
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public static Rect LoadPosition(Board board, Rect defaultPosition)
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{
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string str = EditorPrefs.GetString(string.Format(rectPreferenceFormat, board));
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Rect blackBoardPosition = defaultPosition;
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if (!string.IsNullOrEmpty(str))
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{
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var rectValues = str.Split(',');
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if (rectValues.Length == 4)
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{
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float x, y, width, height;
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if (float.TryParse(rectValues[0], NumberStyles.Float, CultureInfo.InvariantCulture, out x) &&
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float.TryParse(rectValues[1], NumberStyles.Float, CultureInfo.InvariantCulture, out y) &&
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float.TryParse(rectValues[2], NumberStyles.Float, CultureInfo.InvariantCulture, out width) &&
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float.TryParse(rectValues[3], NumberStyles.Float, CultureInfo.InvariantCulture, out height))
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{
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blackBoardPosition = new Rect(x, y, width, height);
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}
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}
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}
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return blackBoardPosition;
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}
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public static void SavePosition(Board board, Rect r)
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{
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EditorPrefs.SetString(string.Format(rectPreferenceFormat, board), string.Format(CultureInfo.InvariantCulture, "{0},{1},{2},{3}", r.x, r.y, r.width, r.height));
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}
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public static void ValidatePosition(GraphElement element, VFXView view, Rect defaultPosition)
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{
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var viewrect = view.contentRect;
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var rect = element.GetPosition();
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var changed = false;
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if (rect.xMin > viewrect.xMax || rect.xMax > viewrect.xMax)
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{
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var width = Math.Max(Math.Min(rect.width, viewrect.width), element.resolvedStyle.minWidth.value);
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rect.xMax = viewrect.xMax;
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rect.xMin = Math.Max(0, rect.xMax - width);
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rect.width = width;
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changed = true;
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}
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if (rect.yMin > viewrect.yMax || rect.yMax > viewrect.yMax)
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{
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var height = Math.Max(Math.Min(rect.height, viewrect.height), element.resolvedStyle.minHeight.value);
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rect.yMax = viewrect.yMax;
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rect.yMin = Math.Max(0, rect.yMax - height);
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rect.height = height;
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changed = true;
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}
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if (changed)
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{
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element.SetPosition(rect);
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}
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}
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}
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class VFXComponentBoard : GraphElement, IControlledElement<VFXViewController>, IVFXMovable, IVFXResizable
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{
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VFXViewController m_Controller;
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Controller IControlledElement.controller
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{
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get { return m_Controller; }
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}
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public VFXViewController controller
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{
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get { return m_Controller; }
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set
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{
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if (m_Controller != value)
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{
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if (m_Controller != null)
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{
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m_Controller.UnregisterHandler(this);
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}
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Clear();
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m_Controller = value;
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if (m_Controller != null)
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{
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m_Controller.RegisterHandler(this);
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}
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}
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}
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}
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VFXView m_View;
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VFXUIDebug m_DebugUI;
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public VFXComponentBoard(VFXView view)
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{
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m_View = view;
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var tpl = VFXView.LoadUXML("VFXComponentBoard");
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tpl.CloneTree(contentContainer);
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contentContainer.AddStyleSheetPath("VFXComponentBoard");
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m_RootElement = this.Query<VisualElement>("component-container");
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m_SubtitleIcon = this.Query<Image>("subTitle-icon");
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m_Subtitle = this.Query<Label>("subTitleLabel");
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m_SubtitleIcon.image = EditorGUIUtility.LoadIcon(EditorResources.iconsPath + "console.warnicon.sml.png");
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m_Stop = this.Query<Button>("stop");
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m_Stop.clickable.clicked += EffectStop;
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m_Play = this.Query<Button>("play");
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m_Play.clickable.clicked += EffectPlay;
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m_Step = this.Query<Button>("step");
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m_Step.clickable.clicked += EffectStep;
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m_Restart = this.Query<Button>("restart");
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m_Restart.clickable.clicked += EffectRestart;
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m_PlayRateSlider = this.Query<Slider>("play-rate-slider");
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m_PlayRateSlider.lowValue = Mathf.Pow(VisualEffectControl.minSlider, 1 / VisualEffectControl.sliderPower);
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m_PlayRateSlider.highValue = Mathf.Pow(VisualEffectControl.maxSlider, 1 / VisualEffectControl.sliderPower);
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m_PlayRateSlider.RegisterValueChangedCallback(evt => OnEffectSlider(evt.newValue));
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m_PlayRateField = this.Query<IntegerField>("play-rate-field");
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m_PlayRateField.RegisterCallback<ChangeEvent<int>>(OnPlayRateField);
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m_PlayRateMenu = this.Query<DropdownField>("play-rate-menu");
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m_PlayRateMenu.choices = VisualEffectControl.setPlaybackValues.Select(x => x.ToString()).ToList();
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m_PlayRateMenu.formatListItemCallback = x => $"{x} %";
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m_PlayRateMenu.formatSelectedValueCallback = x => "Set";
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m_PlayRateMenu.RegisterValueChangedCallback(SetPlayRate);
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Button button = this.Query<Button>("on-play-button");
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button.clickable.clicked += () => SendEvent(VisualEffectAsset.PlayEventName);
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button = this.Query<Button>("on-stop-button");
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button.clickable.clicked += () => SendEvent(VisualEffectAsset.StopEventName);
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m_EventsContainer = this.Query("events-container");
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m_DebugModes = this.Query<Button>("debug-modes");
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m_DebugModes.clickable.clicked += OnDebugModes;
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m_RecordBoundsButton = this.Query<Button>("record");
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m_RecordBoundsButton.AddToClassList("show-recording");
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m_RecordBoundsButton.clickable.clicked += OnRecordBoundsButton;
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m_BoundsActionLabel = this.Query<Label>("bounds-label");
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m_BoundsToolContainer = this.Query("bounds-tool-container");
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m_SystemBoundsContainer = this.Query<VFXBoundsSelector>("system-bounds-container");
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m_SystemBoundsContainer.RegisterCallback<MouseDownEvent>(OnMouseClickBoundsContainer);
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m_ApplyBoundsButton = this.Query<Button>("apply-bounds-button");
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m_ApplyBoundsButton.clickable.clicked += ApplyCurrentBounds;
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Detach();
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this.AddManipulator(new Dragger { clampToParentEdges = true });
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capabilities |= Capabilities.Movable;
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RegisterCallback<MouseDownEvent>(OnMouseClick);
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// Prevent graphview from zooming in/out when using the mouse wheel over the component board
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RegisterCallback<WheelEvent>(e => e.StopPropagation());
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style.position = PositionType.Absolute;
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SetPosition(BoardPreferenceHelper.LoadPosition(BoardPreferenceHelper.Board.componentBoard, defaultRect));
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}
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public void ValidatePosition()
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{
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BoardPreferenceHelper.ValidatePosition(this, m_View, defaultRect);
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}
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static readonly Rect defaultRect = new Rect(200, 100, 300, 300);
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public override Rect GetPosition()
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{
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return new Rect(resolvedStyle.left, resolvedStyle.top, resolvedStyle.width, resolvedStyle.height);
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}
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public override void SetPosition(Rect newPos)
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{
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style.left = newPos.xMin;
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style.top = newPos.yMin;
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style.width = newPos.width;
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style.height = newPos.height;
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}
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public void SetDebugMode(VFXUIDebug.Modes mode)
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{
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m_DebugUI?.SetDebugMode(mode, this);
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}
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void OnMouseClick(MouseDownEvent e)
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{
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m_View.SetBoardToFront(this);
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}
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void OnMouseClickBoundsContainer(MouseDownEvent e)
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{
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if (e.button == (int)MouseButton.LeftMouse)
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{
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foreach (var elem in m_SystemBoundsContainer.Children())
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{
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if (elem is VFXComponentBoardBoundsSystemUI systemBound)
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systemBound.Unselect();
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}
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}
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}
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void OnPlayRateField(ChangeEvent<int> e)
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{
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SetPlayRate(e.newValue);
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}
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void SetPlayRate(object value)
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{
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if (m_AttachedComponent == null)
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return;
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var intValue = value as int? ?? int.Parse(((ChangeEvent<string>)value).newValue);
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var rate = intValue * VisualEffectControl.valueToPlayRate;
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m_AttachedComponent.playRate = rate;
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UpdatePlayRate();
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}
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void OnDebugModes()
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{
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GenericMenu menu = new GenericMenu();
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foreach (VFXUIDebug.Modes mode in Enum.GetValues(typeof(VFXUIDebug.Modes)))
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{
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menu.AddItem(EditorGUIUtility.TextContent(mode.ToString()), false, SetDebugModeCallback, mode);
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}
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menu.DropDown(m_DebugModes.worldBound);
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}
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private void SetDebugModeCallback(object mode)
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{
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m_DebugUI.SetDebugMode((VFXUIDebug.Modes)mode, this);
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}
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private VFXBoundsRecorder m_BoundsRecorder;
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void OnRecordBoundsButton()
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{
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if (m_BoundsRecorder != null)
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{
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m_BoundsRecorder.ToggleRecording();
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}
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UpdateRecordingButton();
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}
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void UpdateRecordingButton()
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{
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bool hasSomethingToRecord = m_BoundsRecorder != null && m_BoundsRecorder.NeedsAnyToBeRecorded();
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m_RecordBoundsButton.SetEnabled(hasSomethingToRecord);
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if (hasSomethingToRecord && m_BoundsRecorder.isRecording)
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{
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float remainder = Time.realtimeSinceStartup % 1.0f;
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if (remainder < 0.22f)
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{
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m_RecordBoundsButton.RemoveFromClassList("show-recording");
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}
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else
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{
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m_RecordBoundsButton.AddToClassList("show-recording");
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}
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m_BoundsToolContainer.AddToClassList("is-recording");
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m_BoundsActionLabel.text = "Recording in progress...";
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}
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else
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{
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m_BoundsToolContainer.RemoveFromClassList("is-recording");
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m_RecordBoundsButton.AddToClassList("show-recording");
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m_BoundsActionLabel.text = "Bounds Recording";
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}
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if (!hasSomethingToRecord && m_BoundsRecorder.isRecording)
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m_BoundsRecorder.ToggleRecording();
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}
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public void DeactivateBoundsRecordingIfNeeded()
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{
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if (m_BoundsRecorder != null && m_BoundsRecorder.isRecording)
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m_BoundsRecorder.ToggleRecording();
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}
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void ApplyCurrentBounds()
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{
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if (m_View.IsAssetEditable())
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m_BoundsRecorder.ApplyCurrentBounds();
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}
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void DeleteBoundsRecorder()
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{
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if (m_BoundsRecorder != null)
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{
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m_BoundsRecorder.isRecording = false;
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m_BoundsRecorder.CleanUp();
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m_BoundsRecorder = null;
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}
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}
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void UpdateBoundsRecorder()
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{
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if (controller != null && m_AttachedComponent != null && m_View.controller.graph != null)
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{
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bool wasRecording = false;
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if (m_BoundsRecorder != null)
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{
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wasRecording = m_BoundsRecorder.isRecording;
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m_BoundsRecorder.CleanUp();
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}
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m_BoundsRecorder = new VFXBoundsRecorder(m_AttachedComponent, m_View);
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if (wasRecording && !m_View.controller.isReentrant) //If this is called during an Undo/Redo, toggling the recording will cause a reentrant invalidation
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{
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m_BoundsRecorder.ToggleRecording();
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}
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var systemNames = m_BoundsRecorder.systemNames;
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if (m_SystemBoundsContainer != null)
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{
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foreach (var elem in m_SystemBoundsContainer.Children())
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{
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if (elem is VFXComponentBoardBoundsSystemUI ui)
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{
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ui.ReleaseBoundsRecorder();
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}
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}
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m_SystemBoundsContainer.Clear();
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m_SystemBoundsContainer.AddStyleSheetPath("VFXComponentBoard-bounds-list");
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}
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foreach (var system in systemNames)
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{
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var tpl = VFXView.LoadUXML("VFXComponentBoard-bounds-list");
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tpl.CloneTree(m_SystemBoundsContainer);
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if (m_SystemBoundsContainer.Children().Last() is VFXComponentBoardBoundsSystemUI newUI)
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{
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newUI.Setup(m_View, system, m_BoundsRecorder);
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}
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}
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}
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}
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void OnEffectSlider(float f)
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{
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if (m_AttachedComponent != null)
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{
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m_AttachedComponent.playRate = VisualEffectControl.valueToPlayRate * Mathf.Pow(f, VisualEffectControl.sliderPower);
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UpdatePlayRate();
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}
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}
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void EffectStop()
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{
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if (m_AttachedComponent != null)
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m_AttachedComponent.ControlStop();
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if (m_DebugUI != null)
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m_DebugUI.Notify(VFXUIDebug.Events.VFXStop);
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}
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void EffectPlay()
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{
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if (m_AttachedComponent != null)
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m_AttachedComponent.ControlPlayPause();
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if (m_DebugUI != null)
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m_DebugUI.Notify(VFXUIDebug.Events.VFXPlayPause);
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}
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void EffectStep()
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{
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if (m_AttachedComponent != null)
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m_AttachedComponent.ControlStep();
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if (m_DebugUI != null)
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m_DebugUI.Notify(VFXUIDebug.Events.VFXStep);
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}
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void EffectRestart()
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{
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if (m_AttachedComponent != null)
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m_AttachedComponent.ControlRestart();
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if (m_DebugUI != null)
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m_DebugUI.Notify(VFXUIDebug.Events.VFXReset);
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}
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public void OnVisualEffectComponentChanged(IEnumerable<VisualEffect> visualEffects)
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{
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if (m_AttachedComponent != null
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&& visualEffects.Contains(m_AttachedComponent)
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&& m_AttachedComponent.visualEffectAsset != controller.graph.visualEffectResource.asset)
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{
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//The Visual Effect Asset has been changed and is no longer valid, we don't want to modify capacity on the wrong graph. We have to detach.
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m_View.attachedComponent = null;
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}
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}
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VisualEffect m_AttachedComponent;
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public VisualEffect GetAttachedComponent()
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{
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return m_AttachedComponent;
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}
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bool m_LastKnownPauseState;
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void UpdatePlayButton()
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{
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if (m_AttachedComponent == null)
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return;
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if (m_LastKnownPauseState != m_AttachedComponent.pause)
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{
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m_LastKnownPauseState = m_AttachedComponent.pause;
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if (m_LastKnownPauseState)
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{
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m_Play.AddToClassList("paused");
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}
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else
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{
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m_Play.RemoveFromClassList("paused");
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}
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}
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}
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public void Detach()
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{
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m_RootElement.SetEnabled(false);
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m_Subtitle.text = "Select a Game Object running this VFX";
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m_SubtitleIcon.style.display = DisplayStyle.Flex;
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if (m_AttachedComponent != null)
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{
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m_AttachedComponent.playRate = 1;
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m_AttachedComponent.pause = false;
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}
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m_AttachedComponent = null;
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if (m_UpdateItem != null)
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{
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m_UpdateItem.Pause();
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}
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if (m_EventsContainer != null)
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{
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m_EventsContainer.Clear();
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m_EventsContainer.AddToClassList("empty");
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}
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m_Events.Clear();
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if (m_DebugUI != null)
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{
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m_DebugUI.SetDebugMode(VFXUIDebug.Modes.None, this, true);
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}
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DeleteBoundsRecorder();
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RefreshInitializeErrors();
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}
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public void RefreshInitializeErrors()
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{
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var viewContexts = m_View.GetAllContexts();
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List<VFXContextUI> contextsToRefresh = new List<VFXContextUI>();
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foreach (var context in viewContexts)
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{
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if (context.controller.model is VFXBasicInitialize)
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{
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contextsToRefresh.Add(context);
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}
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}
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foreach (var context in contextsToRefresh)
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{
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context.controller.model.RefreshErrors();
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}
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}
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public void LockUI()
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{
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m_BoundsToolContainer.SetEnabled(false);
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}
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public void UnlockUI()
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{
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m_BoundsToolContainer.SetEnabled(true);
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}
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public bool Attach(VisualEffect effect = null)
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{
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VisualEffect target = effect != null ? effect : Selection.activeGameObject?.GetComponent<VisualEffect>();
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if (target != null && m_View.controller?.graph != null && m_AttachedComponent != target)
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{
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if (m_AttachedComponent != null)
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{
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m_AttachedComponent.playRate = 1;
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}
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m_AttachedComponent = target;
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m_Subtitle.text = m_AttachedComponent.name;
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m_LastKnownPauseState = !m_AttachedComponent.pause;
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m_AttachedComponent.playRate = m_LastKnownPlayRate >= 0 ? m_LastKnownPlayRate : 1;
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UpdatePlayButton();
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if (m_UpdateItem == null)
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m_UpdateItem = schedule.Execute(Update).Every(100);
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else
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m_UpdateItem.Resume();
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|
UpdateEventList();
|
|
|
|
var debugMode = VFXUIDebug.Modes.None;
|
|
if (m_DebugUI != null)
|
|
{
|
|
debugMode = m_DebugUI.GetDebugMode();
|
|
m_DebugUI.Clear();
|
|
}
|
|
|
|
m_DebugUI = new VFXUIDebug(m_View);
|
|
m_DebugUI.SetVisualEffect(m_AttachedComponent);
|
|
m_DebugUI.SetDebugMode(debugMode, this, true);
|
|
|
|
m_RootElement.SetEnabled(true);
|
|
m_SubtitleIcon.style.display = DisplayStyle.None;
|
|
UpdateBoundsRecorder();
|
|
UpdateRecordingButton();
|
|
RefreshInitializeErrors();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void SendEvent(string name)
|
|
{
|
|
if (m_AttachedComponent != null)
|
|
{
|
|
m_AttachedComponent.SendEvent(name);
|
|
}
|
|
}
|
|
|
|
IVisualElementScheduledItem m_UpdateItem;
|
|
|
|
|
|
float m_LastKnownPlayRate = -1;
|
|
|
|
void Update()
|
|
{
|
|
if (m_AttachedComponent == null || controller == null)
|
|
{
|
|
Detach();
|
|
return;
|
|
}
|
|
|
|
string path = m_AttachedComponent.name;
|
|
|
|
UnityEngine.Transform current = m_AttachedComponent.transform.parent;
|
|
while (current != null)
|
|
{
|
|
path = current.name + " > " + path;
|
|
current = current.parent;
|
|
}
|
|
|
|
if (UnityEngine.SceneManagement.SceneManager.loadedSceneCount > 1)
|
|
{
|
|
path = m_AttachedComponent.gameObject.scene.name + " : " + path;
|
|
}
|
|
|
|
if (m_Subtitle.text != path)
|
|
m_Subtitle.text = path;
|
|
|
|
UpdatePlayRate();
|
|
UpdatePlayButton();
|
|
UpdateBoundsModes();
|
|
UpdateRecordingButton();
|
|
}
|
|
|
|
void UpdatePlayRate()
|
|
{
|
|
if (Math.Abs(m_LastKnownPlayRate - m_AttachedComponent.playRate) > 1e-4)
|
|
{
|
|
m_LastKnownPlayRate = m_AttachedComponent.playRate;
|
|
SetPlayrateSlider(m_AttachedComponent.playRate);
|
|
}
|
|
}
|
|
|
|
void SetPlayrateSlider(float value)
|
|
{
|
|
float playRateValue = value * VisualEffectControl.playRateToValue;
|
|
m_PlayRateSlider.value = Mathf.Pow(playRateValue, 1 / VisualEffectControl.sliderPower);
|
|
if (m_PlayRateField != null && !m_PlayRateField.HasFocus())
|
|
m_PlayRateField.value = Mathf.RoundToInt(playRateValue);
|
|
}
|
|
|
|
VisualElement m_EventsContainer;
|
|
VisualElement m_RootElement;
|
|
|
|
Label m_Subtitle;
|
|
Image m_SubtitleIcon;
|
|
Button m_Stop;
|
|
Button m_Play;
|
|
Button m_Step;
|
|
Button m_Restart;
|
|
Slider m_PlayRateSlider;
|
|
IntegerField m_PlayRateField;
|
|
|
|
DropdownField m_PlayRateMenu;
|
|
Button m_DebugModes;
|
|
|
|
Button m_RecordBoundsButton;
|
|
Button m_ApplyBoundsButton;
|
|
VFXBoundsSelector m_SystemBoundsContainer;
|
|
VisualElement m_BoundsToolContainer;
|
|
Label m_BoundsActionLabel;
|
|
|
|
public new void Clear()
|
|
{
|
|
Detach();
|
|
}
|
|
|
|
void IControlledElement.OnControllerChanged(ref ControllerChangedEvent e)
|
|
{
|
|
UpdateEventList();
|
|
if (e.change != VFXViewController.Change.ui)
|
|
UpdateBoundsRecorder();
|
|
}
|
|
|
|
static readonly string[] staticEventNames = new string[] { VisualEffectAsset.PlayEventName, VisualEffectAsset.StopEventName };
|
|
|
|
|
|
static bool IsDefaultEvent(string evt)
|
|
{
|
|
return evt == VisualEffectAsset.PlayEventName || evt == VisualEffectAsset.StopEventName;
|
|
}
|
|
|
|
IEnumerable<string> GetEventNames()
|
|
{
|
|
return controller?.contexts.SelectMany(x => this.RecurseGetEventNames(x.model)) ?? Enumerable.Empty<string>();
|
|
}
|
|
|
|
IEnumerable<string> RecurseGetEventNames(VFXContext context)
|
|
{
|
|
switch (context)
|
|
{
|
|
case VFXBasicEvent basicEvent when !IsDefaultEvent(name):
|
|
yield return basicEvent.eventName;
|
|
break;
|
|
case VFXSubgraphContext subgraphContext when subgraphContext.subChildren != null:
|
|
{
|
|
foreach (var eventName in subgraphContext.subChildren.OfType<VFXContext>().SelectMany(RecurseGetEventNames))
|
|
{
|
|
yield return eventName;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void UpdateEventList()
|
|
{
|
|
if (m_AttachedComponent == null)
|
|
{
|
|
if (m_EventsContainer != null)
|
|
{
|
|
m_EventsContainer.Clear();
|
|
m_EventsContainer.AddToClassList("empty");
|
|
}
|
|
m_Events.Clear();
|
|
}
|
|
else
|
|
{
|
|
var eventNames = GetEventNames().ToArray();
|
|
if (eventNames.Length > 0)
|
|
{
|
|
m_EventsContainer.RemoveFromClassList("empty");
|
|
}
|
|
|
|
foreach (var removed in m_Events.Keys.Except(eventNames).ToArray())
|
|
{
|
|
var ui = m_Events[removed];
|
|
m_EventsContainer.Remove(ui);
|
|
m_Events.Remove(removed);
|
|
}
|
|
|
|
foreach (var added in eventNames.Except(m_Events.Keys).ToArray())
|
|
{
|
|
var tpl = VFXView.LoadUXML("VFXComponentBoard-event");
|
|
|
|
tpl.CloneTree(m_EventsContainer);
|
|
|
|
VFXComponentBoardEventUI newUI = m_EventsContainer.Children().Last() as VFXComponentBoardEventUI;
|
|
if (newUI != null)
|
|
{
|
|
newUI.Setup();
|
|
newUI.name = added;
|
|
m_Events.Add(added, newUI);
|
|
}
|
|
}
|
|
|
|
if (!m_Events.Values.Any(t => t.nameHasFocus))
|
|
{
|
|
SortEventList();
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void ResetPlayRate()
|
|
{
|
|
m_LastKnownPlayRate = -1f;
|
|
SetPlayrateSlider(1f);
|
|
}
|
|
|
|
void SortEventList()
|
|
{
|
|
var eventNames = m_Events.Keys.OrderBy(t => t);
|
|
//Sort events
|
|
VFXComponentBoardEventUI prev = null;
|
|
foreach (var eventName in eventNames)
|
|
{
|
|
VFXComponentBoardEventUI current = m_Events[eventName];
|
|
if (current != null)
|
|
{
|
|
if (prev == null)
|
|
{
|
|
current.SendToBack();
|
|
}
|
|
else
|
|
{
|
|
current.PlaceInFront(prev);
|
|
}
|
|
prev = current;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateBoundsModes()
|
|
{
|
|
bool systemNamesChanged = false;
|
|
foreach (var elem in m_SystemBoundsContainer.Children())
|
|
{
|
|
if (elem is VFXComponentBoardBoundsSystemUI boundsModeElem)
|
|
{
|
|
if (boundsModeElem.HasSystemBeenRenamed())
|
|
{
|
|
systemNamesChanged = true;
|
|
break;
|
|
}
|
|
boundsModeElem.UpdateLabel();
|
|
}
|
|
}
|
|
if (systemNamesChanged)
|
|
UpdateBoundsRecorder();
|
|
}
|
|
|
|
|
|
Dictionary<string, VFXComponentBoardEventUI> m_Events = new Dictionary<string, VFXComponentBoardEventUI>();
|
|
|
|
public override void UpdatePresenterPosition()
|
|
{
|
|
BoardPreferenceHelper.SavePosition(BoardPreferenceHelper.Board.componentBoard, GetPosition());
|
|
}
|
|
|
|
public void OnMoved()
|
|
{
|
|
BoardPreferenceHelper.SavePosition(BoardPreferenceHelper.Board.componentBoard, GetPosition());
|
|
}
|
|
|
|
void IVFXResizable.OnStartResize() { }
|
|
public void OnResized()
|
|
{
|
|
BoardPreferenceHelper.SavePosition(BoardPreferenceHelper.Board.componentBoard, GetPosition());
|
|
}
|
|
}
|
|
|
|
[System.Obsolete("VFXComponentBoardEventUIFactory is deprecated and will be removed. Use UxmlElementAttribute instead.", false)]
|
|
class VFXComponentBoardEventUIFactory : UxmlFactory<VFXComponentBoardEventUI>
|
|
{ }
|
|
class VFXComponentBoardEventUI : VisualElement
|
|
{
|
|
public VFXComponentBoardEventUI()
|
|
{
|
|
}
|
|
|
|
public void Setup()
|
|
{
|
|
AddToClassList("row");
|
|
m_EventName = this.Query<TextField>("event-name");
|
|
m_EventName.isDelayed = true;
|
|
m_EventName.RegisterCallback<ChangeEvent<string>>(OnChangeName);
|
|
m_EventSend = this.Query<Button>("event-send");
|
|
m_EventSend.clickable.clicked += OnSend;
|
|
}
|
|
|
|
void OnChangeName(ChangeEvent<string> e)
|
|
{
|
|
var board = GetFirstAncestorOfType<VFXComponentBoard>();
|
|
if (board != null)
|
|
{
|
|
board.controller.ChangeEventName(m_Name, e.newValue);
|
|
}
|
|
}
|
|
|
|
public bool nameHasFocus
|
|
{
|
|
get { return m_EventName.HasFocus(); }
|
|
}
|
|
|
|
public new string name
|
|
{
|
|
get
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
set
|
|
{
|
|
m_Name = value;
|
|
if (m_EventName != null)
|
|
{
|
|
if (!m_EventName.HasFocus())
|
|
m_EventName.SetValueWithoutNotify(m_Name);
|
|
}
|
|
}
|
|
}
|
|
|
|
string m_Name;
|
|
TextField m_EventName;
|
|
Button m_EventSend;
|
|
|
|
void OnSend()
|
|
{
|
|
var board = GetFirstAncestorOfType<VFXComponentBoard>();
|
|
if (board != null)
|
|
{
|
|
board.SendEvent(m_Name);
|
|
}
|
|
}
|
|
}
|
|
|
|
[System.Obsolete("VFXComponentBoardBoundsSystemUIFactory is deprecated and will be removed. Use UxmlElementAttribute instead.", false)]
|
|
class VFXComponentBoardBoundsSystemUIFactory : UxmlFactory<VFXComponentBoardBoundsSystemUI>
|
|
{ }
|
|
|
|
class VFXComponentBoardBoundsSystemUI : VisualElement
|
|
{
|
|
public void Setup(VFXView vfxView, string systemName, VFXBoundsRecorder boundsRecorder)
|
|
{
|
|
m_BoundsRecorder = boundsRecorder;
|
|
m_CurrentMode = m_BoundsRecorder.GetSystemBoundsSettingMode(systemName);
|
|
m_SystemName = systemName;
|
|
m_SystemNameButton = this.Query<VFXBoundsRecorderField>("system-field");
|
|
var initContextUI = m_BoundsRecorder.GetInitializeContextUI(m_SystemName);
|
|
m_SystemNameButton.Setup(initContextUI, vfxView);
|
|
m_SystemNameButton.text = m_SystemName;
|
|
InitBoundsModeElement();
|
|
m_Colors = new Dictionary<string, StyleColor>()
|
|
{
|
|
{"included", m_SystemNameButton.style.color},
|
|
{"excluded", new StyleColor(Color.gray * 0.8f) }
|
|
};
|
|
|
|
if (!m_BoundsRecorder.NeedsToBeRecorded(m_SystemName, out VFXBoundsRecorder.ExclusionCause cause))
|
|
{
|
|
m_SystemNameButton.text = $"{m_SystemName} {VFXBoundsRecorder.exclusionCauseString[cause]}";
|
|
m_SystemNameButton.tooltip =
|
|
$"This system will not be taken into account in the recording because {VFXBoundsRecorder.exclusionCauseTooltip[cause]}";
|
|
m_SystemNameButton.style.color = m_Colors["excluded"];
|
|
m_SystemNameButton.SetEnabled(false);
|
|
}
|
|
}
|
|
|
|
void InitBoundsModeElement()
|
|
{
|
|
m_BoundsMode = new EnumField(null, m_CurrentMode);
|
|
m_BoundsMode.RegisterCallback<ChangeEvent<Enum>>(OnValueChanged);
|
|
m_BoundsMode.AddToClassList("bounds-mode");
|
|
Add(m_BoundsMode);
|
|
}
|
|
|
|
public void UpdateLabel()
|
|
{
|
|
m_CurrentMode = m_BoundsRecorder.GetSystemBoundsSettingMode(m_SystemName);
|
|
m_BoundsMode.value = m_CurrentMode;
|
|
OnValueChanged(null);
|
|
if (!m_BoundsRecorder.NeedsToBeRecorded(m_SystemName, out VFXBoundsRecorder.ExclusionCause cause))
|
|
{
|
|
m_SystemNameButton.text = $"{m_SystemName} {VFXBoundsRecorder.exclusionCauseString[cause]}";
|
|
m_SystemNameButton.tooltip =
|
|
$"This system will not be taken into account in the recording because {VFXBoundsRecorder.exclusionCauseTooltip[cause]}";
|
|
m_SystemNameButton.style.color = m_Colors["excluded"];
|
|
m_SystemNameButton.SetEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
m_SystemNameButton.text = m_SystemName;
|
|
m_SystemNameButton.tooltip = "";
|
|
m_SystemNameButton.SetEnabled(true);
|
|
m_SystemNameButton.style.color = m_Colors["included"];
|
|
}
|
|
}
|
|
|
|
public bool HasSystemBeenRenamed()
|
|
{
|
|
return !m_BoundsRecorder.systemNames.Contains(m_SystemName);
|
|
}
|
|
|
|
void OnValueChanged(ChangeEvent<Enum> evt)
|
|
{
|
|
if (m_CurrentMode != (BoundsSettingMode)m_BoundsMode.value)
|
|
{
|
|
m_CurrentMode = (BoundsSettingMode)m_BoundsMode.value;
|
|
m_BoundsRecorder.ModifyMode(m_SystemName, m_CurrentMode);
|
|
}
|
|
}
|
|
|
|
public void ReleaseBoundsRecorder()
|
|
{
|
|
m_BoundsRecorder.isRecording = false;
|
|
m_BoundsRecorder = null;
|
|
}
|
|
|
|
public bool Unselect()
|
|
{
|
|
return m_SystemNameButton.Unselect();
|
|
}
|
|
|
|
string m_SystemName;
|
|
VFXBoundsRecorderField m_SystemNameButton;
|
|
EnumField m_BoundsMode;
|
|
BoundsSettingMode m_CurrentMode;
|
|
VFXBoundsRecorder m_BoundsRecorder;
|
|
Dictionary<string, StyleColor> m_Colors;
|
|
}
|
|
}
|