Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Editor/UIResources/shader/Element3DGridShader.shader
2024-08-26 23:07:20 +03:00

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Shader "Unlit/Element3DGridShader"
{
Properties
{
_Color("Color",Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
//Blend SrcAlpha OneMinusSrcAlpha
//ZWrite On
ZTest LEqual
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
float4 _Color;
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = _Color;
col.r = i.vertex.z;
return col;
}
ENDCG
}
}
}