forked from BilalY/Rasagar
257 lines
9.2 KiB
C#
257 lines
9.2 KiB
C#
using System.IO;
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using UnityEngine;
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using UnityEditor.VFX;
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using UnityEngine.VFX;
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using UnityEditor.ProjectWindowCallback;
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using UnityObject = UnityEngine.Object;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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namespace UnityEditor
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{
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class VFXBuildPreprocessor : IPreprocessBuildWithReport
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{
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int IOrderedCallback.callbackOrder => 0;
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void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
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{
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VFXManagerEditor.CheckVFXManager();
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}
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}
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[InitializeOnLoad]
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static class VisualEffectAssetEditorUtility
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{
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private static string m_TemplatePath = null;
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public static string templatePath
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{
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get
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{
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if (m_TemplatePath == null)
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{
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m_TemplatePath = VisualEffectGraphPackageInfo.assetPackagePath + "/Editor/Templates/";
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}
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return m_TemplatePath;
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}
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}
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static void CheckVFXManagerOnce()
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{
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VFXManagerEditor.CheckVFXManager();
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EditorApplication.update -= CheckVFXManagerOnce;
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}
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static VisualEffectAssetEditorUtility()
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{
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EditorApplication.update += CheckVFXManagerOnce;
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UnityEngine.VFX.VFXManager.activateVFX = true;
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}
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public const string templateBlockSubgraphAssetName = "DefaultSubgraphBlock.vfxblock";
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public const string templateOperatorSubgraphAssetName = "DefaultSubgraphOperator.vfxoperator";
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public const string editorResourcesFolder = "Editor/UIResources";
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public static string editorResourcesPath => VisualEffectGraphPackageInfo.assetPackagePath + "/" + editorResourcesFolder;
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[MenuItem("GameObject/Visual Effects/Visual Effect", priority = 12)]
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public static void CreateVisualEffectGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;
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if (parent == null && SceneView.GetDefaultParentObjectIfSet() is { } parentTransform)
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{
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parent = parentTransform.gameObject;
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}
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var go = new GameObject(GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, "Visual Effect"));
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GameObjectUtility.SetParentAndAlign(go, parent);
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var vfxComp = go.AddComponent<VisualEffect>();
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if (Selection.activeObject != null && Selection.activeObject is VisualEffectAsset)
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{
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vfxComp.visualEffectAsset = Selection.activeObject as VisualEffectAsset;
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vfxComp.startSeed = (uint)Random.Range(int.MinValue, int.MaxValue);
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}
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Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
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Selection.activeObject = go;
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}
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public static VisualEffectAsset CreateNewAsset(string path)
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{
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return CreateNew<VisualEffectAsset>(path);
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}
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public static T CreateNew<T>(string path) where T : UnityObject
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{
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string emptyAsset =
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@"%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &114350483966674976
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MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
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--- !u!2058629511 &1
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VisualEffectResource:
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m_Graph: {fileID: 114350483966674976}
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";
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File.WriteAllText(path, emptyAsset);
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AssetDatabase.ImportAsset(path);
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return AssetDatabase.LoadAssetAtPath<T>(path);
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}
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[MenuItem("Assets/Create/Visual Effects/Visual Effect Graph", false, 306)]
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public static void CreateVisualEffectAsset()
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{
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VFXLibrary.LogUnsupportedSRP();
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void OnTemplateCreate(string templateFilePath)
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{
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if (templateFilePath != null)
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{
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var texture = EditorGUIUtility.FindTexture(typeof(VisualEffectAsset));
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var action = ScriptableObject.CreateInstance<DoCreateNewVFX>();
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action.templatePath = templateFilePath;
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New VFX.vfx", texture, null);
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}
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}
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VFXTemplateWindow.PickTemplate(OnTemplateCreate);
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}
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[MenuItem("Assets/Create/Visual Effects/Visual Effect Defaults", false, 307)]
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public static void CreateVisualEffectDefaults()
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{
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var obj = VFXResources.CreateInstance<VFXResources>();
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obj.SetDefaults();
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AssetDatabase.CreateAsset(obj, "Assets/Visual Effects Defaults.asset");
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Selection.activeObject = obj;
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}
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[MenuItem("Assets/Create/Visual Effects/Visual Effect Defaults", true)]
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public static bool IsCreateVisualEffectDefaultsActive()
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{
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var resources = Resources.FindObjectsOfTypeAll<VFXResources>();
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return resources == null || resources.Length == 0;
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}
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[MenuItem("Assets/Create/Visual Effects/HLSL File", false)]
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public static void CreateHLSLFileAsset()
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{
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var action = ScriptableObject.CreateInstance<DoCreateHLSLFile>();
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New custom node.hlsl", null, null);
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}
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public static void CreateTemplateAsset(string pathName, string templateFilePath)
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{
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if (string.IsNullOrEmpty(templateFilePath))
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{
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CreateNewAsset(pathName);
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}
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else
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{
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var templateFullPath = Path.GetFullPath(templateFilePath);
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if (File.Exists(templateFullPath))
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{
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var templateString = File.ReadAllText(templateFullPath);
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File.WriteAllText(pathName, templateString);
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}
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else
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{
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Debug.LogError($"Could not find template at '{templateFullPath}'");
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}
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}
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AssetDatabase.ImportAsset(pathName);
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}
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internal class DoCreateNewVFX : EndNameEditAction
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{
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public string templatePath { get; set; }
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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CreateTemplateAsset(pathName, templatePath);
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var resource = VisualEffectResource.GetResourceAtPath(pathName);
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ProjectWindowUtil.FrameObjectInProjectWindow(resource.asset.GetInstanceID());
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}
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}
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internal class DoCreateNewSubgraphOperator : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var sg = CreateNew<VisualEffectSubgraphOperator>(pathName);
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ProjectWindowUtil.FrameObjectInProjectWindow(sg.GetInstanceID());
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}
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}
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internal class DoCreateNewSubgraphBlock : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var sg = CreateNew<VisualEffectSubgraphBlock>(pathName);
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ProjectWindowUtil.FrameObjectInProjectWindow(sg.GetInstanceID());
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}
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}
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internal class DoCreateHLSLFile : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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File.Create(pathName).Close();
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AssetDatabase.ImportAsset(pathName);
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var asset = AssetDatabase.LoadAssetAtPath<TextAsset>(pathName);
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ProjectWindowUtil.FrameObjectInProjectWindow(asset.GetInstanceID());
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}
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}
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[MenuItem("Assets/Create/Visual Effects/Visual Effect Subgraph Operator", false, 308)]
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public static void CreateVisualEffectSubgraphOperator()
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{
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string fileName = "New VFX Subgraph Operator.vfxoperator";
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CreateVisualEffectSubgraph<VisualEffectSubgraphOperator, DoCreateNewSubgraphOperator>(fileName, templateOperatorSubgraphAssetName);
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}
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[MenuItem("Assets/Create/Visual Effects/Visual Effect Subgraph Block", false, 309)]
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public static void CreateVisualEffectSubgraphBlock()
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{
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string fileName = "New VFX Subgraph Block.vfxblock";
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CreateVisualEffectSubgraph<VisualEffectSubgraphBlock, DoCreateNewSubgraphBlock>(fileName, templateBlockSubgraphAssetName);
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}
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public static void CreateVisualEffectSubgraph<T, U>(string fileName, string templateName) where U : EndNameEditAction
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{
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string templateString = "";
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Texture2D texture = EditorGUIUtility.FindTexture(typeof(T));
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try // try with the template
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{
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templateString = System.IO.File.ReadAllText(templatePath + templateName);
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ProjectWindowUtil.CreateAssetWithContent(fileName, templateString, texture);
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}
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catch (System.Exception e)
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{
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Debug.LogError("Couldn't read template for new visual effect subgraph : " + e.Message);
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var action = ScriptableObject.CreateInstance<U>();
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, fileName, texture, null);
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return;
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}
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}
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}
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}
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