forked from BilalY/Rasagar
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
#if VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER
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using UnityEngine;
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using UnityEngine.VFX.Utility;
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namespace UnityEditor.VFX.Utility
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{
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[CustomEditor(typeof(VFXOutputEventCinemachineCameraShake))]
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class VFXOutputEventCinemachineCameraShakeEditor : VFXOutputEventHandlerEditor
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{
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SerializedProperty m_CinemachineImpulseSource;
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SerializedProperty m_AttributeSpace;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_CinemachineImpulseSource = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.cinemachineImpulseSource));
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m_AttributeSpace = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.attributeSpace));
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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DrawOutputEventProperties();
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EditorGUILayout.PropertyField(m_CinemachineImpulseSource);
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EditorGUILayout.PropertyField(m_AttributeSpace);
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HelpBox("Attribute Usage", "- position : position of the camera impulse\n- velocity : impulse velocity");
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif
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