forked from BilalY/Rasagar
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
#if VFX_OUTPUTEVENT_AUDIO
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using UnityEngine;
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using UnityEngine.VFX.Utility;
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namespace UnityEditor.VFX.Utility
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{
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[CustomEditor(typeof(VFXOutputEventPlayAudio))]
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class VFXOutputEventPlayAudioEditor : VFXOutputEventHandlerEditor
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{
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SerializedProperty m_AudioSource;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_AudioSource = serializedObject.FindProperty(nameof(VFXOutputEventPlayAudio.audioSource));
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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DrawOutputEventProperties();
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EditorGUILayout.PropertyField(m_AudioSource);
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HelpBox("Attribute Usage", "VFX Attributes are not used for this Output Event Handler");
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if (EditorGUI.EndChangeCheck())
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{
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var newAudioSource = m_AudioSource.objectReferenceValue;
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if (newAudioSource != null
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&& PrefabUtility.GetPrefabAssetType(newAudioSource) != PrefabAssetType.NotAPrefab
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&& PrefabUtility.GetPrefabInstanceStatus(newAudioSource) != PrefabInstanceStatus.Connected)
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m_AudioSource.objectReferenceValue = null;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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#endif
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